tannyboy2 wrote:i personally dont feel like bolly is overpowered or anything. Sure, he burns shields and all but with the plethora of removal in TCG, i rarely see bolly lasting for more than 2 turns on the board. you'd have to control your opponent really well with tons of discard to remove all his threats before bolly really starts to shine. i only find petrova, mist rias, soulswap and bombazar to be truly overpowered in TCG. Petrova is an incredibly broken in TCG... she makes it extremely difficult to remove your opponents creatures because of the huge +4000 power they get. Being untargetable herself makes it 192837 times more frustrating to play against her because almost all removal spells are rendered useless. Mist rias just punishes your opponent SO much if he doesnt remove her in the next turn. She is extremely powerful against decks that do not run fire because you have to waste a terror pit on her most of the time. soulswap is just plain broken... summon bolmeteus for 3 mana? substitute your opponents tanzanyte for an aqua guard? AND its a shield trigger on top of that?? just insane. and bombazar just goes without saying...
dude 2 turns of bolly lasting on the board is more than enough ... if it hits the field and survives 1-2 turns the next turn apoc,blizzard or plague will remove your blockers.
still, i agree that it isnt broken.
petrova isnt "incredibly broken" at all. it CAN be broken yes. if you dont prepare against it. but thats your fault.
(i once won a match 2:0 against a phal control player. because he had neither melnia nor bazagazeal against my ailzonius. the match was very boring for me.)
if you ignore the matchup against petrova or ailzonius because you want a more consitent deck, then thats a risk you are willing to take, right?
(its like when players make their control matchups stronger by running fewer blockers and trigger amounts for mroe control elements. of yourse youll have problems against rush or aggro then)
light has holy awe and your own petrovas as well. fire has the most answers. and darkness has slime veil, photocide etc. some cards are not that staple-ish but still good. and worth it to avoid getting stomped by petrova. your choice.
also you dont need to beat petrova always. you can bait it into attacking as well. you can pressure the opp. (if you have no answers) by going more aggro. or you can try to control the petrova player. petrova doesnt generate any card advantage when summoned. it just stays there for 5 mana at first. decks dont auto l lose when they have no answers to it.
its would mean that mono water aggro would lose to it always.
or other aggro decks and controls. this isnt the case.
think about this: if petrova were incredibly broken, then petrova decks would eb the best decks in all metas. the price for petrova would be ridiculously high because its a dm09 card.
this isnt the case. why? because they are a lot of reasons for it some i didnt write as well.
i have won a lot of games against petrova without removing it. (i controlled the petrova player and forced him to sacrifice his petrova against my small army.) you can win with "indirect counetrs " as well.
furthermore dont forget that petrovas effect is double sided.
i dont know how long you have been playing but petrova is in no way as broken or even broken
as you claim it to be.
Soulswap: it can be killed by melnia + rumble gate, melnia + kolon or just a death smoek as well. all cost just 1 mana more.
souslwap is not broken in the tcg.
its super good card, yes.
there ARE be scenarios where it can be broken.
for example turn 6 in a GRUB control: swap out bolly for 2 mana and use the remaining 4 for clamp. but thats a combo. tcg doesnt ahve these ultra crazy CIP effects that can be abused fo it.
IMO the most lethal thing you can do is: mana accelerate with bronze and windaye in WDF aggro and then swap twinc annon out early. thats heavy hitting and not the scenearios you described.
i dont see how you dont mention holy awe, when it CAN be the most unfair card in the game. (apart from bombazar)
look at my previous posts in the thread i stated my opinion about awe.
Mist Rias: mist rias can be game winning indeed. but it has a lot of of counters though.
non fire counetrs: death smoke, kolon, awe, soulswap etc.
if my opp dropped rias turn 5 that palyer mostly had just 2-3 cards in hand, which i clamped next turn
then my opp just drew 1 more creature.
mostly my opp. just plays 1-2 creatures after a rias survives, when a marino mancer or merfolk would have (potentially) drawn 3 as well.
though rias stalls that player and needs to be removed later, which aslo has is super strong.
i know you did say non fire removal but think about volcano charger (the best counetr IMO)
or bliiazrd of spears.
Duel Masters is a lot about rock, paper, scissors scenarios.
decks and almost broken cards get balanced by other cards/decktypes out.
i have won a lot of games with rias surviving 1-2 turns.
if you have no answer: go all in aggro and then try a lost soul.
i dont see how you come to these conclusions, but i strongly reccomend trying "different" metas out.