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DM Reborn's Hall of Fame (The list and discussion)
Halfar- Invincible Charge
- Posts : 315
Feedback Points : +12
Join date : 2018-01-18
Age : 29
Location : Germany
EDIT: Opinion changed after a few months looool
Last edited by Halfar on 21.11.18 10:25; edited 1 time in total
omswizard- Initiate
- Posts : 9
Feedback Points : +1
Join date : 2017-03-05
Halfar wrote:My opinion is that Corile is just too broke.
Corile should be restricted to 2 copies each deck, because it doesnt really harm
Wise Starnoid decks.
I am not sure restricting Corile wouldn't especially hurt the Wise Starnoid decks considering it's one of the best options in its race next to Emeral.
Also, be aware, Corile may be a broken card, but it's also a card which counters some other broken cards as well. In short, restricting only this card would probably lead to the uprising of other already broken cards as well, which furthermore, wouldn't make the meta more balanced at all.
In my opinion, if one card is being nerfed/restricted, all of them should be that way.
Jynkkymasiina69- Apprentice
- Posts : 49
Feedback Points : None
Join date : 2017-02-03
Age : 29
Location : Finland, Pori
Why does people always have to defend wise starnoid when we talk about corile?
Makes me really consider about selling my entire collection and leave this behind. Corile is so broken anti-climax card. Banning corile gives so much space for creative and fun decks. But people can't let go due to starnoid. Do all of you guys own 10x playsets of starnoids or what do you have against corile-free games?
Makes me really consider about selling my entire collection and leave this behind. Corile is so broken anti-climax card. Banning corile gives so much space for creative and fun decks. But people can't let go due to starnoid. Do all of you guys own 10x playsets of starnoids or what do you have against corile-free games?
Admin- Admin
- Posts : 556
Feedback Points : +8
Join date : 2016-11-22
Location : Finland
The poll is now up!
Please fill in your answers by 11th February (2/11/2018). The following week we are going to publish the restrictions.
Here's the link, feel free to share it with other duelists:
https://goo.gl/forms/RqSB8kpsqy3b8AAm1
Please fill in your answers by 11th February (2/11/2018). The following week we are going to publish the restrictions.
Here's the link, feel free to share it with other duelists:
https://goo.gl/forms/RqSB8kpsqy3b8AAm1
Halfar- Invincible Charge
- Posts : 315
Feedback Points : +12
Join date : 2018-01-18
Age : 29
Location : Germany
ELTP wrote:The poll is now up!
Please fill in your answers by 11th February (2/11/2018). The following week we are going to publish the restrictions.
Here's the link, feel free to share it with other duelists:
https://goo.gl/forms/RqSB8kpsqy3b8AAm1
I really enjoyed this poll, but sadly it was obvious that darkness has just too strong spells
Admin- Admin
- Posts : 556
Feedback Points : +8
Join date : 2016-11-22
Location : Finland
Glad to hear that you enjoyed it!
Darkness is very strong since it has very effective disturbance cards such as Clamp, Slash Charger, Upheaval and Lost Soul. Clamp at least is overpowered and Slash Charger just not that fun because you can use it to reveal and disturb your opponent's plans early on AND get a mana card.
EDIT:
Regarding Corile, I don't think it is a healthy card. Before I thought Corile was strong because of Clamp since in OCG it's not that playable. After having played several tournaments with just 1 Clamp and Corile unrestricted, it's been very clear that Corile is still too strong with Clamp just at 1.
Darkness is very strong since it has very effective disturbance cards such as Clamp, Slash Charger, Upheaval and Lost Soul. Clamp at least is overpowered and Slash Charger just not that fun because you can use it to reveal and disturb your opponent's plans early on AND get a mana card.
EDIT:
Regarding Corile, I don't think it is a healthy card. Before I thought Corile was strong because of Clamp since in OCG it's not that playable. After having played several tournaments with just 1 Clamp and Corile unrestricted, it's been very clear that Corile is still too strong with Clamp just at 1.
Last edited by ELTP on 30.01.18 14:31; edited 1 time in total (Reason for editing : Corile)
Halfar- Invincible Charge
- Posts : 315
Feedback Points : +12
Join date : 2018-01-18
Age : 29
Location : Germany
And the darkness removal spells are so strong, that every deck that doesnt have draw engine, is trash (except rush)
Last edited by Halfar on 20.08.24 11:06; edited 1 time in total
Admin- Admin
- Posts : 556
Feedback Points : +8
Join date : 2016-11-22
Location : Finland
The results are in. They will be analyzed this week and the results will be shared here.
Thank you for participating!
Thank you for participating!
Halfar- Invincible Charge
- Posts : 315
Feedback Points : +12
Join date : 2018-01-18
Age : 29
Location : Germany
OMG i just cant wait for the results
Admin- Admin
- Posts : 556
Feedback Points : +8
Join date : 2016-11-22
Location : Finland
The data for our first poll has now been analyzed! 19 people answered, thank you everyone for answering! Below you can see the data.
Restrictions
Bombazar, Dragon of Destiny - 0
Cranium Clamp - 1
Corile - 1
Soulswap - 2
These resolutions are effective until June 30th 2018 and we are going to organize a new poll closer to that date.
The resolutions are same as median of the answers for a specific card. Slash Charger's average was 2,5 but both mode and median for it were 4, so it seemed best to still keep it at 4. Bombazar, Corile and Cranium Clamp didn't really offer us any surprises and it was very close that Cranium Clamp got already now banned.
Requested cards included: Bazagazeal Dragon, Petrova and Miraculous Meltdown.
Next Time we could consider nerfing cards:
Bombazar, Dragon of Destiny (DM-10 9/110)
■ (This creature is put into your mana zone tapped.)
■ When you put this creature into the battle zone, destroy all other creatures that have 6000 power or less and untap all the cards in your mana zone.
■ Speed attacker (This creature doesn't get summoning sickness.)
■ Double breaker (This creature breaks 2 shields.)
Cranium Clamp (DM-08 27/55)
Darkness / Spell / 4
■ Discard a card. Then, your opponent discards 2 cards from his hand.
Corile (DM-02 14/55)
Water / Creature / 5 / Cyber Lord
■ When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on the bottom of his deck.
Soulswap (DM-10 25/110)
■ Choose one of your opponent's creature in the battle zone and put it into its owner's mana zone. Then choose a non-evolution creature from your opponent's mana zone and your opponent puts that creature into the battle zone.
(Basically, same as OCG's Father Earth)
Slash Charger (DM-9 32/55)
Darkness / Spell / 3
■ Shuffle a player's deck. Then that player puts the top card of his deck into his graveyard.
■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
Restrictions
Bombazar, Dragon of Destiny - 0
Cranium Clamp - 1
Corile - 1
Soulswap - 2
These resolutions are effective until June 30th 2018 and we are going to organize a new poll closer to that date.
The resolutions are same as median of the answers for a specific card. Slash Charger's average was 2,5 but both mode and median for it were 4, so it seemed best to still keep it at 4. Bombazar, Corile and Cranium Clamp didn't really offer us any surprises and it was very close that Cranium Clamp got already now banned.
Requested cards included: Bazagazeal Dragon, Petrova and Miraculous Meltdown.
Next Time we could consider nerfing cards:
Bombazar, Dragon of Destiny (DM-10 9/110)
■ (This creature is put into your mana zone tapped.)
■ When you put this creature into the battle zone, destroy all other creatures that have 6000 power or less and untap all the cards in your mana zone.
■ Speed attacker (This creature doesn't get summoning sickness.)
■ Double breaker (This creature breaks 2 shields.)
Cranium Clamp (DM-08 27/55)
Darkness / Spell / 4
■ Discard a card. Then, your opponent discards 2 cards from his hand.
Corile (DM-02 14/55)
Water / Creature / 5 / Cyber Lord
■ When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on the bottom of his deck.
Soulswap (DM-10 25/110)
■ Choose one of your opponent's creature in the battle zone and put it into its owner's mana zone. Then choose a non-evolution creature from your opponent's mana zone and your opponent puts that creature into the battle zone.
(Basically, same as OCG's Father Earth)
Slash Charger (DM-9 32/55)
Darkness / Spell / 3
■ Shuffle a player's deck. Then that player puts the top card of his deck into his graveyard.
■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
OcaVan- Black Shadow
- Posts : 166
Feedback Points : +12
Join date : 2017-02-02
Location : germany
Interesting that Corile became limited. I would like to hear some feedback of the finnish community of how much it affects the deckbuilding and gameplay.
The Bombazar Nerv still sounds too strong imo. Untapping mana only enables to spam some speedattackers after every blocker with 6000 or less has been removed. I'm not sure if there is a good way to balance Bombazar.
Putting the creature under the deck with Corile seems like a good idea to try out. It's a mechanic that i know from OCG, i wonder how it work here. Tho, i'm still not sure if restricting it is really nescessary but i haven't faced it to often because i rarely have someone to play with.
The Bombazar Nerv still sounds too strong imo. Untapping mana only enables to spam some speedattackers after every blocker with 6000 or less has been removed. I'm not sure if there is a good way to balance Bombazar.
Putting the creature under the deck with Corile seems like a good idea to try out. It's a mechanic that i know from OCG, i wonder how it work here. Tho, i'm still not sure if restricting it is really nescessary but i haven't faced it to often because i rarely have someone to play with.
Coriler- Master of Evolution
- Posts : 66
Feedback Points : +2
Join date : 2017-02-11
Location : Germany
about the bombazar errata: destroying everything 6000 or less is insane.
surely you meant that it only affects your own creatures?
also turn 7: untapping all your mana and summon a twin cannon after it?
or summon bomb and then bajula after that?
thats way too strong still.
coriles "to bottom" effect was my suggestion. in some scenarios that effect is more powerful
than the initial effect though.
slash charger: the "search your own deck" option should still be allowed.
surely you meant that it only affects your own creatures?
also turn 7: untapping all your mana and summon a twin cannon after it?
or summon bomb and then bajula after that?
thats way too strong still.
coriles "to bottom" effect was my suggestion. in some scenarios that effect is more powerful
than the initial effect though.
slash charger: the "search your own deck" option should still be allowed.
Admin- Admin
- Posts : 556
Feedback Points : +8
Join date : 2016-11-22
Location : Finland
I agree Bomazar would be a strong card still after these adjustments (and it only affecting your creatures). It'd be still worth a try. There are easier ways to get Bombazar out.
A few people in Finland even thought a way back that Corile put creatures on the bottom and not on the top, and were shocked when they realized it put those on the top instead. So it seems rather logical to see how putting on the bottom would make Corile work.
Slash Charger could still be allowed to search your deck but definitely not your opponent's deck. So like this then:
Bombazar, Dragon of Destiny (DM-10 9/110)
Fire + Nature / Creature / 7 / Armored Dragon + Earth Dragon / 6000
■ (This creature is put into your mana zone tapped.)
■ When you put this creature into the battle zone, destroy all of your other creatures that have 6000 power or less. Then untap all the cards in your mana zone.
■ Speed attacker (This creature doesn't get summoning sickness.)
■ Double breaker (This creature breaks 2 shields.)
Cranium Clamp (DM-08 27/55)
Darkness / Spell / 4
■ Discard a card. Then, your opponent discards 2 cards from his hand.
Corile (DM-02 14/55)
Water / Creature / 5 / Cyber Lord / 2000
■ When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on the bottom of his deck.
Soulswap (DM-10 25/110)
Nature / Spell / 3
■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
■ Choose one of your opponent's creature in the battle zone and put it into its owner's mana zone. Then choose a non-evolution creature from your opponent's mana zone and your opponent puts that creature into the battle zone.
(Basically, same as OCG's Father Earth)
Slash Charger (DM-9 32/55)
Darkness / Spell / 3
■ Choose one of the following.
► Search your deck. You may take a card from your deck and put it into your graveyard. Then shuffle your deck.
► Shuffle a player's deck. Then you may put the top card of that player's deck into his graveyard.
■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
Mist Rias, Sonic Guardian (DM-04 13/55)
Light / Creature / 5/ Guardian / 2000
■ Whenever another creature is put into the battle zone, draw a card.
A few people in Finland even thought a way back that Corile put creatures on the bottom and not on the top, and were shocked when they realized it put those on the top instead. So it seems rather logical to see how putting on the bottom would make Corile work.
Slash Charger could still be allowed to search your deck but definitely not your opponent's deck. So like this then:
Bombazar, Dragon of Destiny (DM-10 9/110)
Fire + Nature / Creature / 7 / Armored Dragon + Earth Dragon / 6000
■ (This creature is put into your mana zone tapped.)
■ When you put this creature into the battle zone, destroy all of your other creatures that have 6000 power or less. Then untap all the cards in your mana zone.
■ Speed attacker (This creature doesn't get summoning sickness.)
■ Double breaker (This creature breaks 2 shields.)
Cranium Clamp (DM-08 27/55)
Darkness / Spell / 4
■ Discard a card. Then, your opponent discards 2 cards from his hand.
Corile (DM-02 14/55)
Water / Creature / 5 / Cyber Lord / 2000
■ When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on the bottom of his deck.
Soulswap (DM-10 25/110)
Nature / Spell / 3
■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
■ Choose one of your opponent's creature in the battle zone and put it into its owner's mana zone. Then choose a non-evolution creature from your opponent's mana zone and your opponent puts that creature into the battle zone.
(Basically, same as OCG's Father Earth)
Slash Charger (DM-9 32/55)
Darkness / Spell / 3
■ Choose one of the following.
► Search your deck. You may take a card from your deck and put it into your graveyard. Then shuffle your deck.
► Shuffle a player's deck. Then you may put the top card of that player's deck into his graveyard.
■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
Mist Rias, Sonic Guardian (DM-04 13/55)
Light / Creature / 5/ Guardian / 2000
■ Whenever another creature is put into the battle zone, draw a card.
Tom Rogers- Apprentice
- Posts : 16
Feedback Points : None
Join date : 2017-11-14
Missed the boat keeping Soulswap @ 2. The WDN denial deck is still OP
Corile wasn't ever edited/restricted in Japan and still doesn't need to be. Aggro players just have to make better in-game decisions.
Corile wasn't ever edited/restricted in Japan and still doesn't need to be. Aggro players just have to make better in-game decisions.
GengarJ- Initiate
- Posts : 6
Feedback Points : None
Join date : 2018-02-28
- Post n°90
new to the concept of bans
So I had heard of banning going on in MTG, and that made sense to me because MTG has some crazy rules like...searching through an adjacent box of cards...things like that. However, I've never encountered a card in DM or a mechanic that seems to break the game unfairly, with the one exception being maybe Bombazar...which I've never seen in a physical game, with my own eyes.
So can anyone give me a good example of a card or a technique and why it HAD to be banned? The child inside me wishes all the cards could just get along but I understand there is more beyond my knowledge.
Thanks!
So can anyone give me a good example of a card or a technique and why it HAD to be banned? The child inside me wishes all the cards could just get along but I understand there is more beyond my knowledge.
Thanks!
Jynkkymasiina69- Apprentice
- Posts : 49
Feedback Points : None
Join date : 2017-02-03
Age : 29
Location : Finland, Pori
GengarJ wrote:The child inside me wishes all the cards could just get along but I understand there is more beyond my knowledge.
Reason for bans is to increase the usage of all cards. Since nobody on earth with a common sense agrees bombazar as DM card the meta is all about corile + clamp combo or rush.
Halfar- Invincible Charge
- Posts : 315
Feedback Points : +12
Join date : 2018-01-18
Age : 29
Location : Germany
GengarJ wrote:So I had heard of banning going on in MTG, and that made sense to me because MTG has some crazy rules like...searching through an adjacent box of cards...things like that. However, I've never encountered a card in DM or a mechanic that seems to break the game unfairly, with the one exception being maybe Bombazar...which I've never seen in a physical game, with my own eyes.
So can anyone give me a good example of a card or a technique and why it HAD to be banned? The child inside me wishes all the cards could just get along but I understand there is more beyond my knowledge.
Thanks!
Because the combo Clamp + Corile is so damn strong that it would be weak if you dont run them.
Did you ever heard of Clamp Masters or Bolbalzak (bombazar) Masters?
I love the HoF list, its so perfect
Promised.- Master of Destruction
- Posts : 121
Feedback Points : +10
Join date : 2017-07-07
Location : Singapore
Corile sending a card to the bottom of the deck is actually more overpowered as it has the potential to remove finishers from the game completely.
Clamp can be countered by playing arque. Arque can even be played in control decks such as rub and grub, which are decks that run crystal memory.
Players that are having problems dealing with clamp and corile can explore competitive aggro decks. The two of the most versatile aggro decks imo are rug aggro and wln aggro, both of which I have posted optimised decklists on this forum.
Clamp can be countered by playing arque. Arque can even be played in control decks such as rub and grub, which are decks that run crystal memory.
Players that are having problems dealing with clamp and corile can explore competitive aggro decks. The two of the most versatile aggro decks imo are rug aggro and wln aggro, both of which I have posted optimised decklists on this forum.
Admin- Admin
- Posts : 556
Feedback Points : +8
Join date : 2016-11-22
Location : Finland
These lists have been compiled just to make the game more healthy. Bombazar, Clamp, Corile and Soulswap were all deemed too stong in our poll and thus they have been restricted now.
@Promised.
Some Finns have also brought up that point and while I don't completely agree with it being more OP (you get to still draw possibly the same card and decks can be searched etc.), the suggested nerf for Corile is be updated to this:
■ When you put this creature into the battle zone, choose one of your opponent's non-evolution creatures in the battle zone. Your opponent puts that creature either on the top or on the bottom of his deck.
@Promised.
Some Finns have also brought up that point and while I don't completely agree with it being more OP (you get to still draw possibly the same card and decks can be searched etc.), the suggested nerf for Corile is be updated to this:
■ When you put this creature into the battle zone, choose one of your opponent's non-evolution creatures in the battle zone. Your opponent puts that creature either on the top or on the bottom of his deck.
Promised.- Master of Destruction
- Posts : 121
Feedback Points : +10
Join date : 2017-07-07
Location : Singapore
That's a good idea for corile @ELTP
Halfar- Invincible Charge
- Posts : 315
Feedback Points : +12
Join date : 2018-01-18
Age : 29
Location : Germany
ELTP wrote:These lists have been compiled just to make the game more healthy. Bombazar, Clamp, Corile and Soulswap were all deemed too stong in our poll and thus they have been restricted now.
@Promised.
Some Finns have also brought up that point and while I don't completely agree with it being more OP (you get to still draw possibly the same card and decks can be searched etc.), the suggested nerf for Corile is be updated to this:
■ When you put this creature into the battle zone, choose one of your opponent's non-evolution creatures in the battle zone. Your opponent puts that creature either on the top or on the bottom of his deck.
That sounds like a perfect nerf
Admin- Admin
- Posts : 556
Feedback Points : +8
Join date : 2016-11-22
Location : Finland
We have had the latest results for a while now but due to the tournament, we wanted to wait a bit before releasing the latest restrictions. We won't update the thread yet but we present you the results below:
Banned:
Bombazar
Corile
Restricted to 1:
Cranium Clamp
Restricted to 2:
Slash Charger
Banned:
Bombazar
Corile
Restricted to 1:
Cranium Clamp
Restricted to 2:
Slash Charger