Well, in that case there are definitely some more options or extensions you could play:
1. Again with Wave Strikers (core) - LDN:
- Kilstine
- Merlee
- Asra
- Jagila
- Hazaria
- Turnip
- spicing up the rest with individual preferences (Awe, Hulcus, Pit, Morbid, Loco, Swap, Stream, etc.)
But tbh I don't like the water civ of the WS and would prefer to play light and fire (Sapian Tark!), spiced up with nature (Turnip + Swap) and / or darkness (Jagila in turn 5 is nearly a game finisher).
2. LWD Control
I guess the most common played version is control (Marino-Control [as already mentioned in my post before at point 6], Craze-Control, Ailzonius-Control or other variants with some bigger bosses like Bluum, Tanzanyte, Starnoid + Hydrooze)
3. LWN (kinda) Tempo/Control with Craze, Kizar, Lancer and Fighter as the bigger ones, spiced up with Skysword and Tajimal. Me and my friends have many different decks of LWN and mixed them with Bonanza, Dreamscape, Ancient Horn, Barkwhip, Spinslicer, Coril + Merfolk, Glais, ...
4. LWD Hydro Hurricane
Spicing this one up with small Blockers like Vess, Ferrosaturn, Squito and La Ura Giga and other small darkness creatures like Propeller, Ooze and Bone Piercer. Gain draw with Mist Rias and finish after Hurricane with Diamond Cutter (Petrova could be a funny add on bc of many options)
5. LWDN Transmog
Well, definitely not the best idea or with a good win ratio, but an interesting one definitely to use cards you wouldn't nomally play:
Playing Strummer to manimulate your draw, summon bigger creatures with Transmog directly from the deck (like Tsunami or Syrius - with darkness and nature you are able to summon bigger and more funnier creatrues you wouldn't normally play like Silphy, Trox, the Giants or other high cost creatures like Fortress shell...) and gain an advantage after destroying your own little creatures (Pharzi, Cetibols, Propeller, Mighty Shouter, Broccoli, Bat Doctor, ...).