We recommend you formalize your creations as follows:
Name
Type / Civilization(s) / Race (+ Race) / Power / Rarity / Mana Cost
Since I'm not that good card creator or at least I haven't written them down, I start by introducing you creations found on other forums. Enjoy and feel free to leave your own creations here and remember to comment.
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AlphadiosThe2nd (Pojo)
Pound
Spell / Fire / 1
- Destroy one of your opponent's creatures with 1000 power or less.
Karate Chop
Spell / Fire / 2
- Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
- Destroy one of your opponent's creatures with 1000 power or less.
Double Slap
Spell / Fire / 5
- Destroy any number of your opponent's creatures that have total power 5000 or less.
- Metamorph - If you have 7 cards or more in your mana zone, this spell gets the following ability:
- Destroy any number of your opponent's creatures that have total power 8000 or less.
Comet Punch
Spell / Fire / 5
- Destroy all your opponent's creatures with power 2000 or less.
- Metamorph - If you have 7 cards or more in your mana zone, this spell gets the following ability:
- Destroy all your opponent's creatures with power 5000 or less.
Mega Punch
Spell / Fire / 4
- Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
- Destroy one of your opponent's creatures with 3000 power or less.
Pay Day
Spell / Darkness / 5
- Destroy one of your opponent's untapped creatures.
- For each creature you have in the battle zone, you may draw a card.
Fire Punch
Spell / Fire / 4
- Destroy one of your opponent's creatures with 2000 power or less.
- Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
Ice Punch
Spell / Water / 4
- Choose 1 creature in the battle zone and return it to its owner's hand.
- Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
Thunder Punch
Spell / Light / 4
- Tap 2 of your opponent's creatures.
- Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
Scratch
Spell / Fire / 2
- Destroy one of your opponent's creatures with 2000 power or less.
Vice Grip
Spell / Fire / 3
- Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
- Destroy one of your opponent's creatures with 2000 power or less.
Guillotine
Spell / Darkness / 8
- Destroy all creatures in the battle zone.
- Choose one of your shields and destroy it.
Razor Wind
Spell / Light / 4
- One turn later, if you have less cards in your mana zone than your opponent, tap all your opponent's creatures. If you have more cards in your mana zone than your opponent, return this spell from your graveyard to your hand, and untap the cards in your mana zone paid to cast this spell.
Swords Dance
Spell / Nature / 2
- Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
- Put the top card of your deck into your mana zone.
Cut
Spell / Nature / 4
- Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
- Choose 1 of your opponent's creatures in the battle zone and put it into his mana zone.
Gust
Spell / Nature / 4
- Your opponent chooses one of his creatures in the battle zone or a card in his mana zone and puts it into his graveyard.
- Metamorph - If you have 7 cards or more in your mana zone, this spell gets the following ability:
- Your opponent chooses two of his creatures or two cards in his mana zone and puts them into his graveyard.
Wing Attack
Spell / Darkness / 5
- Destroy one of your opponent's creatures.
Whirlwind
Spell / Water / 4
- Choose two creatures in the battle zone. Those two creatures battle.
Fly
Spell / Nature / 4
- Return one of your creatures to your hand. Then put it into the battle zone on your next turn. That creature gets Speed attacker, breaks an extra shield, and can attack untapped creatures. (That creature doesn't get summoning sickness.)
Bind
Spell / Darkness / 3
- Choose a card at random from opponent's hand. Then, for each Bind in each graveyard, you may choose another card at random from opponent's hand. Your opponent discards all those cards.
Slam
Spell / Fire / 4
- Destroy one of your opponent's creatures with 4000 power or less.
Vine Whip
Spell / Nature / 5
- Choose one of your opponent's shields and put it into his mana zone.
Stomp
Spell / Fire / 6
- Destroy all your opponent's creatures with 3000 power or less.
- Heavy Metamorph - If you have 10 cards or more in your mana zone, this spell gets the following ability:
- Destroy all your opponent's creatures with 6000 power or less.
Double Kick
Spell / Fire / 5
- Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
- Destroy one of your opponent's creatures with 4000 power or less.
- Metamorph - If you have 7 cards or more in your mana zone, this spell gets the following ability:
- Destroy all your opponent's creatures with 4000 power or less.
Mega Kick
Spell / Darkness + Fire / 9
- This spell is put into your mana zone tapped.
- You can cast this spell only if your opponent has more shields than you do.
- Your opponent chooses one of his shields for each shield you have. He puts the rest of his shields into his graveyard. (He can't use the "shield trigger" abilities of those shields.)
Jump Kick
Spell / Fire / 7
- Destroy all your opponent's creatures with 6000 power or less.
- Destroy all your creatures with 6000 power or more.
Rolling Kick
Spell / Fire / 5
- Destroy any number of your opponent's creatures with total power 3000 or less.
- Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
Sand Attack
Spell / Darkness / 2
- Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
- Your opponent discards a card at random from his hand.
Headbutt
Spell / Darkness / 4
- Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
- Look at your opponent's hand and choose a card from it. Your opponent discards that card.
Horn Attack
Spell / Darkness / 6
- Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
- Destroy one of your opponent's creatures.
Fury Attack
Spell / Darkness / 5
- Choose an opponent's creature in the battle zone that has power 3000 or less. Then, for each Fury Attack in each graveyard, you may choose another opponent's creature in the battle zone that has power 3000 or less. Destroy all those creatures.
Horn Drill
Spell / Darkness / 8
- Destroy all creatures in the battle zone.
- Choose a card in your mana zone and destroy it.
Tackle
Spell / Water / 2
- Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
- Choose 1 creature in the battle zone and return it to its owner's hand.
Body Slam
Spell / Darkness / 7
- Your opponent discards all cards from his hand.
Wrap
Spell / Darkness / 5
- Immediately when you cast this spell, end your turn, and take an extra turn after this one. Destroy one of your opponent's creatures with Blocker and end that turn immediately. Then, for each other Wrap in your graveyard, you may take another extra turn, destroy one more of your opponent's creatures with Blocker, and end those turns immediately. On your next normal turn not gained by the above effect, you may put a card from the top of your deck into your mana zone for up to the number of extra turns you took. (On that turn, you cannot draw cards, put cards into your mana zone, summon other creatures or cast other spells.)
Take Down
Spell / Nature / 5
- Search your deck. You may choose a creature from there and put it into the battle zone. That creature gets Speed attacker, breaks an extra shield, and can attack untapped creatures. At the end of that turn, put that creature into your graveyard, and shuffle your deck.
Thrash
Spell / Water / 9
- Each player puts all cards from his mana zone into his hand.
Double Edge
Spell / Fire / 10
- Your opponent returns all his shields to his hand. All those cards get Shield trigger. (When those cards are put into your hand from your shield zone, you may cast them immediately for no cost.)
Tail Whip
Spell / Fire / 1
- Destroy one of your opponent's creatures with Blocker and 6000 power or less.
Poison Sting
Spell / Darkness / 5
- G Zero - If you have another Poison Sting in your graveyard, you may cast this spell for no cost.
- Your opponent chooses and destroys one of his creatures.
- For each Poison Sting in your graveyard, your opponent chooses a card in his hand and discards it, a card in his mana zone and destroys it, as well as an additional creature and destroys it.
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Doom Desire
Spell / Light + Darkness / 7
- This spell is put into your mana zone tapped.
- Two turns after you cast this spell, your opponent puts all cards from his shield zone into his graveyard.
Psycho Boost
Spell / Fire + Nature / 7
- This spell is put into your mana zone tapped.
- Your opponent puts all cards from his shield zone into his graveyard, and destroys all his creatures.
- For each card destroyed, put the top card of your deck into your graveyard.
xephon (Duel Masters Europe Center)
Armisael, Spirit of Life
creature, Angel Command, very rare, 6mana/light, 6500
- when u put this card into BZ, return all creatures from all graves to the bottom of its owners decks.
- when a creature is destroyed, put it on the bottom of its owners deck
flav.: "it exist forgiveness for everyone... even for disgusting, blood lecherous murders" -Armisael
Lance of Longinus
crossgear, rare, 4mana/light/wather
- comes tapped into mana
- can only crossed to an angel command
- the crossed creature get the following effect:
TAPP: put an opponents creature into his shields. then put one of his shields on the bottom of his deck.
- effects that prevent a creature to add to the shields or leave the BZ cant be used.
- an evo-angel command can attack instead tapping to get the effect.
flav.: "the cyber lords found that thing a few days ago. i shoul throw it, but nothing unusual happens. in my hands its just a lance, but when an angel throw it, it speeds up to light speed and only glittering confetti remains of the target. i´m the lancer... that isnt fair" -Crystal Lancer
Lumina, the lonely Spirit
evo-creature, Angel Command, super rare, 8mana/light, 7500
- put on an angel command
- when u put this creature into BZ, put all other creatures into owners shield zone
- opponent cant choose this creature as an effect target
- this creature cant be evolved or attack players
- blocker
flav.: "onyl the presence of lumina turns all matter in sight into lightparticle. on one knowes how it looks... but when its armor is seen, anyone run away, coz no one knowes when it awakes againe. but we cant use its incredible power, coz no one can speek to it... it must be the lonelyest creature in the world..." -Alcadeias
Lila Lithvyak, Experimental Dreadnought
galaxyvortex-evo-creature, armorloid/guardian/leviathan, super rare, 9mana/water/fire/light, 12000
- comes tapped into mana
- put on an armorloid, guardian and leviathan
- super-power attacker (when it attacks double its power)
- color-meteorburn:
>fire: when attack, destroy all opponents creatures with 3000 less OR one with 15000 less
>light: when it would leave the BZ, it stays instead
>water: when u untapp this creature, put the top card of ur deck under this creature
- tripple breaker
flav.: "you say mountains cant fly?! and what is this?!" -choya to barkwhip
Nirai, Transdimensional Armor
crossgear-Creature-god, vary rare, 5mana/water/light, 3500
- comes tapped into mana
- blocker
- u may untapp it at the end of ur turn.
- the crossed creature get the effect of this creature.
- Godlink: "Kanai, Blade of Soulthunder"
- if this card is linked with "Kanai, Blade of Soulthunder", the crossed creature get the following effect:
if the crossed creature leaves the BZ, put it under ur deck instead. then, at den beginning of ur turn, search ur deck for the same creature u put under the deck with this effect, and put it back into BZ.
Kanai, Blade of Soulthunder
crossgear-god, super rare, 6mana/dark/fire, 3000
- comes tapped into mana
- can attack untapped creatures
- when attack, ur opponent put a card from his hand or manazone into grave.
- the crossed creature get the effect of this creature.
- Godlink: "Nirai, Transdimensional Armor"
- if this card is linked with "Nirai, Transdimensional Armor", the crossed creature get the following effect:
when it breaks shields, ur opponent may choose the same number of mana, and put it into grave. if he dont, put the schields into grave instead to break. anyway, u must then put one of ur shilds into grave.
Soul Nexus
spell, uncommon, 4mana/dark/green
- comes tapped into mana
- trigger
- put a card from ur grave into ur shilds
flav.: "yesterdays relief is tomorows terror" -Death Arcadia
Moonlight Patroller
creature-meerfolk/cyber virus, common, 1mana/water, 1000
- when this creature breaks shilds, put it under ur deck.
flav.: "at fullmoon u can see some of them. sure, they r during newmoon there too. but ive no night-sight-device.." -Time Scout
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Last edited by ELTP on 07.02.17 18:56; edited 3 times in total (Reason for editing : Removed text about most of use being Finns. Typo.)