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    Self-Created Cards

    Yami_Michael
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    Post by Yami_Michael 08.02.17 16:42

    While I'm fine with it, I would mention that "Prevent" isn't really a term either, but it is the best way to explain it. And hell, its not like created cards cant make up new terms.

    I would love to copy some of the MtG/Terminology sometimes with "dies" (shorter then "is destroyed") and level # or less (that costs # or less)


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    Post by Admin 08.02.17 16:45

    Yami_Michael wrote:While I'm fine with it, I would mention that "Prevent" isn't really a term either, but it is the best way to explain it. And hell, its not like created cards cant make up new terms.

    I would love to copy some of the MtG/Terminology sometimes with "dies" (shorter then "is destroyed") and level # or less (that costs # or less)

    True, there's no such a card which prevent things from happening and I'm happy for it. It keeps the game mechanics more simple and you have to find other ways to counter cards that "prevent" you from doing things.
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    Post by Yami_Michael 08.02.17 16:55

    I'll probably make a page for my own/found stuff soon, but lets break up the terminology stuff for the moment with a few cards I randomly had saved on my phone.

    ----------

    Anacond, Gearkind
    Nature / Creature / Jurassic Command Dragon / 8 /13000

    • Evolution - Put on one of your nature creatures
    • Gravity Zero - 5 Cross gears in your mana zone.
    • When you put this creature into the battle zone, or at the start of your turn, you may generate all cross gear that cost 7 or less from your mana zone for no cost, and cross it with this creature.
    • At the end of your turn, put all cross gear crossed with this creature into your mana zone.
    • Triple breaker


    ----------

    Scree, Stealth Faerie
    Nature / Creature / Snow Faerie / 2 / 2000

    • Cards in your opponents mana zone are considered to be all civilizations.
    • Whenever one of your creatures that has "stealth" is put into the battle zone, you may draw a card.


    ----------

    Elyphyde, Buddha Faerie
    Nature / Creature / Snow Faerie / 2 /1000
    [*] When you summon a creature, you may destroy this creature. If you do, reduce the cost of that creature by up to 3. It can't cost less than 1,
    [*] Adventure 3 - If your opponent has 3 or more cards in his mana zone than you do, you may reduce the cost of that creature by up to 6 instead.

    ----------

    Pentagon Giant
    Nature / Creature / Giant / 11 / 5000
    [*] For each civilization in your opponents mana zone, you may reduce the summoning cost of this creature by 2. It can't cost less than 1.
    [*] Civilization Breaker
    [*] Adventure 5 - If your opponent has 5 or more cards in his mana zone than you do, his creatures cost double to summon.

    (The last ability was weird to word. "Double" was the easiest.)

    ----------

    Hulmageddon, Left and Right God
    Zero / Creature / God Nova / 6 / 4000+
    [*]Left and Right God Link

    (Actually a simple card. It just links to either side of a God Nova.

    ----------

    Big or Small World
    Water + Nature / Spell / 2
    [*] This spell is put into your mana zone tapped.
    [*] Draw a card for each creature in the battle zone that costs 1, or that costs 10 or more.


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    Post by Yami_Michael 08.02.17 17:19

    Then there was also this cycle of 10 "loop" spells based on basic abilities. Its a lot like the "Cyclone" ability where you got the spell back. These could probably be slightly abused.

    "Guard the Loop"
    Light/ Spell / 4
    The Loop (If you cast a spell immediately before casting this spell this turn, after you cast this spell, return it to your hand instead of the graveyard.)
    Add the top card of your deck to your shields.

    "Life the Loop"
    Nature / Spell / 3
    The Loop (If you cast a spell immediately before casting this spell this turn, after you cast this spell, return it to your hand instead of the graveyard.)
    Put the top card of your deck into your mana zone.

    ----

    I wonder if anyone can guess the costs/effects of the other 8.


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    Post by Admin 12.02.17 13:31

    Interesting and very original ideas, @Yami_michael,
    So if you cast a loop spell after another, they would continue returning to your hand after casting thus probably making Life the Loop more powerful than Gachinko Roulette.

    Scree, Stealth Faerie could make Stealth creatures relevant again. Like Aqua Teacher and Matsurida Wasshoi made Vanilla creatures relevant. It took me a while to truly understand it's potential.

    Yami_Michael wrote:Adventure 5 - If your opponent has 5 or more cards in his mana zone than you do, his creatures cost double to summon.
    That could worded like: "Whenever your opponent taps a card in his mana zone, for each 2 mana cards he taps, only 1 mana is produced." or simply "Whenever your opponent taps a card in his mana zone, that card's mana number becomes 1/2.

    Both of these are still problematic in a sense that you would have to explain what does producing 1/2 mean. Since 5 civilization cards still produce a chosen civilization although their mana number is 0, a card with 1/2 mana number should still produce a specific civilization.

    Interesting ideas.
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    Post by Secret_Wyvern 22.02.17 18:08

    Well here's another card of mine, hopefully not as op as my other cards, and it's a neo creature!

    Author, King of Champions
    Neo Evolution Creature
    Fire
    Wizard
    9000/14000
    Master Rare
    9
    Neo Evolution-Fire Creature (when you put this creature into the battle zone you may either put it in normally to make it a neo creature, or you may put it on top of a creature to make it a neo evolution creature)
    -
    If put into the battle zone as a creature this creature has 9000 power
    Speed Attacker
    Double Breaker
    When this creature attacks you may draw 2 cards then you discard a card
    When this creature breaks a shield, right before the break you may cast a fire spell that costs 10 or less from your hand at no cost
    -
    If put into the battle zone as an evolution creature it has 14000 power
    Advanced Master Triple breaker (During the turn you put this creature into the battlezone when ever an opposing card leaves the shield zone, destroy an opposing creature)
    When this creature attacks you may discard your hand then draw cards equal to the number of cards discarded. Then you may reveal a card from your hand, if it costs 99 shuffle all your opponent's shields back into the deck


    Last edited by Secret_Wyvern on 22.02.17 19:02; edited 1 time in total (Reason for editing : made him a cost 9 to balance him a bit)
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    Post by Admin 22.02.17 19:00

    Does Duel Masters have a card that costs 99 and could be in your hand? I any case, that Fire creature seems to have got lots of inspiration from the Jokers in the upcoming block. Although Neo Creature and Neo Evolution Creature mechanics and Master Breaker ability seem to be exclusive to Joker civilization, you have an interesting card here.

    It could be too deadly and maybe increasing the mana cost to 9 could help.
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    Post by Secret_Wyvern 22.02.17 19:05

    ELTP wrote:Does Duel Masters have a card that costs 99 and could be in your hand? I any case, that Fire creature seems to have got lots of inspiration from the Jokers in the upcoming block. Although Neo Creature and Neo Evolution Creature mechanics and Master Breaker ability seem to be exclusive to Joker civilization, you have an interesting card here.

    It could be too deadly and maybe increasing the mana cost to 9 could help.

    The idea was that he was a different form of my earlier dream card Author, the Extreme Wizard ARC so the cost 99 card would be Excaliber, Bane of Everything which is now a cost 99
    And I changed him to a cost 9 cause your probably right, him only being cost 8 is probably a bit much
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    Post by Mr-ex777 22.02.17 19:34

    Here are a series of forbidden cards i made in response to Striker EX's Forbidden cards.

    Luxuria; Click to View:

    Iras; Click to view:

    Avaritia, Click to View:

    Invidia: Click to view:

    Relevageddon 13; click to view:

    Gaiginga G7; Click to view:
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    Post by Secret_Wyvern 22.02.17 19:43

    Mr-ex777 wrote:
    Forbidden Zone ~The Sealed Cyber~

    Card Type: Forbidden Field

    This Forbidden Field is put into the mana zone with 4 seals on it at the start of the game.

    The seals on this field can only be removed by using a card with "shield trigger" that costs 4 or more.

    This field cannot leave your mana zone.

    Forbidden Awakening - When this field has no seals, flip this field to the creature side and put it into the battle zone.

    --------

    Invidia, The Forbidden Computer

    Power: 78654

    Cost: 75

    Civilization: Water/Nature

    Triple Breaker

    When this creature forbidden liberates, shuffle your hand and shields back into your deck. If you shuffled at least 2 cards using this way, Search 5 cards from your deck and put them into your shields face down, shuffle your deck, and add the top 5 cards of your deck into your hand. Then, choose up to 5 creatures in your opponent's mana zone and put them into the battle zone sealed.

    Your opponent cannot put seals into his graveyard.

    When this creature would leave the battle zone, flip it, return it to your mana zone and put a seal on it.

       Rarity: Forbidden Legend Rare
       Type: Forbidden Creature
       Power: 78654
       Mana Number: 0
       Cost: 75
       Civilization: Water/Nature
    That would be so useful for my 100% Shield Trigger deck, a card like that would actually give it someting to attack with as well as put the triggers I want into the shields Very Happy
    Now I'm wishing that it was a real card T-T
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    Post by Coriler 24.02.17 4:05

    Lord Touch me

    -cyber lord

    5 mana water/light

    1000 power


    when this creature would be destroyed put it into your hand instead.

    when you put this creature into the battlezone, you may search your deck
    and add 1 gelfish or cyberlord except "Lord Touch Me" to your hand,
    then shuffle your deck and put 1 cyberlord or gelfish from your hand into the battlezone.

    pretty "decent" right?
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    Post by Qbius 24.02.17 9:33

    In a mood to post some cards

    Name: Fluid Druid, the Phlegmatic
    Civilization: Water/Nature
    Type: Creature
    Race: Spirit Quartz
    Cost: 3
    Power: 2000
    Card Text:
    When you put this creature into the battle zone, and when this creature leaves the battle zone, put the top card of your deck into your mana zone. Then, choose a card in your mana zone and return it to your hand.

    Name: Elute, the Oracle
    Civilization: Light
    Type: Creature
    Race: Light Bringer
    Cost: 4
    Power: 4000
    Card Text:
    Blocker
    This creature can't attack players.
    Whenever this creature battles, you may break one of your shields. If you do, this creature wins the battle and you may untap it after the battle.

    Name: Left to rot
    Civilization: Darkness
    Type: Spell
    Cost: 5
    Card Text:
    Until the end of the turn, whenever a card is put into your graveyard, your opponent puts the top card of his deck into his graveyard.

    Name: Scorching Lizard
    Civilization:
    Type: Creature
    Race: Melt Warrior
    Cost: 4
    Power: 3000
    Card Text:
    When you put this creature into the battle zone, destroy one of your opponent's creatures that has less power than a creature in your battle zone.
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    Post by Admin 24.02.17 16:26

    Mr-ex777 wrote:Here are a series of forbidden cards i made in response to Striker EX's Forbidden cards.
    It would make more sense if all of those impulses and fields would be put into the battle zone instead of other zones. ~ Humanity's Last Days~ is definitely interesting and the mechanics makes sense. Hard to tell if it would actually be fair but seems so. My favorite one of those is ~The Sealed Shogunate~ since you have nicely utilized 1111 power theme there.

    Touch Me wrote:Lord Touch me

    -cyber lord

    5 mana water/light

    1000 power


    when this creature would be destroyed put it into your hand instead.

    when you put this creature into the battlezone, you may search your deck
    and add 1 gelfish or cyberlord except "Lord Touch Me" to your hand,
    then shuffle your deck and put 1 cyberlord or gelfish from your hand into the battlezone.
    Yup pretty decent, indeed. Especially in OCG but also in TCG this would be a nice way to secure the effect of Illusionary Merfolk. Maybe even too nice.

    Qbius wrote:In a mood to post some cards
    Fluid Druid
    Interesting, I'd definitely consider running this one some kind of aggro deck. Wouldn't probably do that well against current meta decks but this is like mini Prometheus and I like that.

    Left to rot
    It should say "other way than by the effect of this spell" or "elsewhere than from your opponent's deck" but in any case this could cause some serious havoc. Original effect and I like it, although it might be a bit too much.
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    Post by Coriler 27.02.17 1:15

    ELTP wrote:
    Yup pretty decent, indeed. Especially in OCG but also in TCG this would be a nice way to secure the effect of Illusionary Merfolk. Maybe even too nice.

    "

    dude the decent was a joke obvisously haha. its super broken lol.

    you essentially get 2 creatures for 5 mana a 4000 body creature and draw 3 XD
    or you geta corile or a marinomancer.

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    Post by Yami_Michael 27.02.17 4:20

    My question about it, is why is it light?


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    Post by Coriler 27.02.17 12:33

    because its a troll card. the design is ridiculous on purpose, did not take it seriously. well i could add initiate and blocker maybe.


    Last edited by Touch Me on 27.02.17 12:35; edited 1 time in total
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    Post by Coriler 27.02.17 12:34

    Lord Touch me

    -cyber lord/initiate

    5 mana water/light

    1000 power

    -Blocker

    when this creature would be destroyed put it into your hand instead.

    when you put this creature into the battlezone, you may search your deck
    and add 1 gelfish or cyberlord except "Lord Touch Me" to your hand,
    then shuffle your deck and put 1 cyberlord or gelfish from your hand into the battlezone.
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    Post by margraf 16.03.17 7:09

    Serla, Seeker of Aqua
    Civilization: light, water
    Card type: creature
    Mana cost: 6
    Race: Mecha Thunder/Liquid People
    Power: 3000

    Whenever this creature would be destroyed, you may return it to your hand instead.
    Whenever this creature would be discarded from your hand, you may put it into the battle zone instead.
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    Post by Admin 16.03.17 8:40

    Serla's abilities have a nice synergy but its cost/power ratio could be changed to 4 mana 2000. Think about Melnia.
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    Post by Mr-ex777 16.03.17 10:30

    Here's another card, it should be on tco. I know it's ridiculous but still.

    Bajula the Vegas
    Race: Armored Dragon/Magic Command/World Guild

    Evolution - Put on one of your creatures that cost 7 or more.

    Triple Breaker

    Whenever this creature attacks, choose 3 cards in your opponent's mana zone and put it into his graveyard.

    When one of your opponent's creatures attack, you may untap or tap this creature once per turn. If you do, cast a spell that costs 8 or less from your hand for no cost.

    When this creature leaves the battle zone, you may cast a spell from your hand or mana zone for no cost.

       Rarity: Super Rare
       Type: Evolution Creature
       Power: 17000
       Mana Number: 1
       Cost: 10
       Civilization: Water/Fire
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    Post by Admin 21.03.17 12:49

    Uhh Bajula the Vegas is really very powerful although it's 10 mana. Getting rid of 3 of your opponent's mana cards simply by attacking would be super devastating for your opponent.
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    Post by Mr-ex777 19.04.17 17:11

    Here's another card i made, this time it's a speculation on how the final boss of jokers saga will look like.


    N.O.A.H., Zenith of "Joe"

    Race: Zenith/Jokers

    World Breaker

    When you summon this creature, shuffle all of your opponent's creatures back to his deck.

    If your opponent puts a creature into the battle zone, if you have 6 or more colorless cards in your mana zone, put it into its owner's graveyard instead.

    Eternal Omega

    N.O.A.H. is the final zenith that forced the civilizations to infight so it can take rule. However, its second personality created the zero of justice; The Jokers. And they are the only ones who can resist it.

    Rarity: Legend Rare
    Type: Creature
    Power: 40000
    Mana Number: 1
    Cost: 12
    Civilization: Zero

    N.O.A.H. Stands for "Nothing, Oblivion, Anguish and Hatred", but it still reads as "Noah".
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    Post by Admin 20.04.17 17:05

    N.O.A.H. is a serious powerhouse! I'm just curious, where is your inspiration @Mr-ex777 for your speculation? Naturally in DM anime but more specifically.
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    Post by Mr-ex777 21.04.17 4:51

    ELTP wrote:N.O.A.H. is a serious powerhouse! I'm just curious, where is your inspiration @Mr-ex777 for your speculation? Naturally in DM anime but more specifically.

    I suddenly thought that the final boss is not from the 5 civilizations, but instead from the old zero civilization (Jokers is the new Zero). So making the final fight Jokers versus Zero. It could be anything however.

    Another thing is Kira's (One of the new anime characters) mother which seems a bit wierd to me.
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    Post by Secret_Wyvern 01.06.17 19:19

    Well as we all know the dragons are dead. But with the dragon guild around it's guaranteed that eventually the dragons will return. And since they're based on past dragons, that's how I've designed these dragons.

    Name:Bajula the "B.A.D"
    Card Type:Creature
    Civilization:Fire
    Race:Armored Command Dragon/Beat Jockey/Dragon guild
    Cost:9
    Power:12000
    Effect:B.A.D 2(you may reduce this card's summon cost by 2, if you do this card is destroyed at the end of the turn)
    Speed Attacker
    Triple Breaker
    When this creature attacks you may choose up to 2 cards in your opponent's mana zone and send them to the graveyard.
    When this creature attacks you may destroy one of your untapped creatures, if you do this creature untaps.
    When this creature leaves the battle zone, except from it's own effect, send all cards from both players mana zones to the graveyard

    Name:Baiken, Strange Sprate
    Card Type:Neo Creature
    Civilization:Water
    Race:Poseidia Command Dragon/Mutopia/Dragon Guild
    Cost:8
    Power:7000
    Effect:NEO-Water creatures
    Shield Trigger
    Triple Breaker
    When this card would be discarded from your hand you may put it into the battle zone instead
    When you put this creature into the battle zone you may draw 3 cards, then discard any number of cards, for each card discards send that many opposing creatures to the top of the opponent's deck

    Name:Romanov 28, Devil Command King
    Card Type:Creature
    Civilization:Darkness
    Race:Zombie Command Dragon/Mafi Gang/Dragon Guild
    Cost:8
    Power:10000
    Effect:You may summon this creature from your graveyard by shuffling 4 other mafi gang cards from your grave into the deck
    Triple Breaker
    When you put this creature into the battle zone you may destroy any number of your other creatures for each creature plus one, search your deck for a darkness spell that costs 6 or less and cast it at no cost.
    When this creature attacks you may cast any number of darkness spells from your grave that have a total cost of 6 or less.
    If this creature is destroyed send the top 6 cards of your deck into the graveyard.

    Name:Terradragon Balgafruit
    Card Type:Creature
    Civilization:Nature
    Race:Earth Command Dragon/Gransect/Dragon Guild
    Cost:8
    Power:12000
    Effect:Double Breaker
    This creature breaks an extra shield for each other creature you control with 12000 power.
    If this creature would leave the battle zone you may instead place it in your mana zone, then send every creature that costs less then the number of cards in your mana zone into their owner's mana zone, unless they are a creature you control with 12000 power.

    Name: Greek Chakra DIVINE SILVER
    Card Type:Creature
    Civilization:Light
    Race:Apollonia Command Dragon/Metallica/Dragon Guild
    Cost:14
    Power:16500
    Effect:Triple Breaker
    This card costs 1 less to summon for every shield you have more than your opponent
    Holy Field: This creature can't be blocked and it's attack target can't be changed
    Labyrinth: When you put this creature into the battle zone, until the end of your next turn your creatures don't leave the battle zone and any effects that would stop them from attacking are negated.

    Name:Van Jester, Grand Draco Ballet
    Card Type:Creature
    Civilization:Jokers
    Race:Jest Command Dragon/Jokers/Dragon Guild
    Cost:10
    Power:10000
    Effect:Speed Attacker
    Triple Breaker
    Eternal Omega
    When you put this creature into the battle zone return all cards your opponent controls that cost less than the number of jokers and dragons in your battle zone and mana to their hand
    When they would put a card in the battle zone, if it costs less than the number of jokers and dragons in your battle zone and mana zone destroy it instead


    ...
    ...
    ...
    Even though I made these cards I'm pretty sure it'd be a mistake to actually make a few of these guys.

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