Duel Masters Reborn

Would you like to react to this message? Create an account in a few clicks or log in to continue.

Duel Masters Community Forum - Duel, Discuss, Trade, Share


    Self-Created Cards

    Mr-ex777
    Mr-ex777
    Master of Destruction
    Master of Destruction

    Posts : 131
    Feedback Points : None
    Join date : 2017-02-03

    Self-Created Cards - Page 3 Empty Re: Self-Created Cards

    Post by Mr-ex777 02.06.17 8:31

    Another Cycle of cards i made on TCO


    Zeruone, The Only One

    Neo Evolution - You may put this creature on top of one of your Light or Water creatures that cost 7 or more. If you do, this creature is considered an Evolution Creature.

    Triple Breaker

    Blocker

    When you put this creature into the battle zone, your opponent returns all of his creatures to his hand, then choose 3 cards in his hand at random and add them to his shields face down as one shield.

    When this creature breaks a shield, your opponent puts them into the bottom of his deck instead.

    When this creature blocks, you may add up to 3 cards from his shield zone to his shields face down, then put 3 of your opponent's shields to the bottom of his deck.

    When this creature would leave the battle zone, until the start of your next turn, your opponent's creatures cannot attack or block and all effects on them are ignored.
       Race: King of Gods (神王族, しんおうぞく)
       Rarity: Legend Rare
       Type: Neo Creature
       Power: 14500
       Mana Number: 1
       Cost: 10
       Civilization: Light/Water

    Neo Evolution - You may put this creature on top of one of your Fire or Darkness creatures that cost 4 or more. If you do, this creature is treated as a Neo Evolution Creature.

    When this creature is tapped, When your opponent summons a creature or casts a spell choose up to 2 cards in his mana zone and put it into his graveyard.

    When you tap this creature, you may put a non-evolution creature that shares a different name as this creature from your graveyard into the battle zone. If you do, untap all of your creatures that does not have the same name as this creature.

       Rarity: Legend Rare
       Type: Neo Creature
       Race: King of Gods
       Power: 12500
       Mana Number: 1
       Cost: 8
       Civilization: Fire/Darkness



    Threezone, The Sublime Third

    Neo Evolution Creature - You may put this creature on top of one of your Light ot Nature creatures that cost 5 or more. If you do, this creature is a neo evolution creature.

    When you put this creature into the battle zone or this creature attacks, reveal the top 5 cards of your deck. If at least 3 cards are creatures that cost 5 or more, you may put all of them into the battle zone, and put the rest into the bottom of your deck in any other.

    Your opponent's creatures cost 2 more to summon.

       Rarity: Legend Rare
       Type: Neo Creature
       Race: King of Gods
       Power: 11500
       Mana Number: 1
       Cost: 7
       Civilization: Light/Nature


    Ailfour, The Greatest Fourth

    Neo Evolution - You may put this creature on top of one of your water or darkness creatures that cost 6 or more.

    Triple Breaker

    When you put this creature into the battle zone, return all of your opponent's cards in his battle zone that cost 6 or less to his hand. Then destroy up to 2 of your opponent's creatures that cost 6 or more.

    When this creature is an evolution creature, At the end of your turn your opponent discards his hand.

       Rarity: Legend Rare
       Type: Creature
       Race: King of Gods
       Power: 12000
       Mana Number: 1
       Cost: 9
       Civilization: Water/Darkness


    Xenofive, The Majestic Fifth

    NEO Creature - You may put this creature on top of one of your fire or nature creatures that cost 8 or more. If you do, this creature is considered a neo evolution creature.

    Triple Breaker

    When you put this creature into the battle zone, Choose one of the following effects:
    > Destroy any number of your opponent's creatures that have total cost 15 or less.
    >Destroy all of your opponent's creatures that has power 5000 or less.

    Whenever this creature attacks or leaves the battle zone, You may put up to 5 cards from the top of your deck into your mana zone, then for each card, you may destroy one of your opponent's creatures that costs the the same as or less than those cards.

       Rarity: Legend Rare
       Type: Neo Creature
       Race: King of Gods
       Power: 15000
       Mana Number: 1
       Cost: 10
       Civilization: Fire/Nature
    DM_globalveteran
    DM_globalveteran
    Apprentice
    Apprentice

    Posts : 35
    Feedback Points : None
    Join date : 2021-01-27
    Location : Hannover

    Self-Created Cards - Page 3 Empty Re: Self-Created Cards

    Post by DM_globalveteran 01.02.21 11:37

    Hi,
    i have no clue if or how much from the Hannover era forums is copied material to this place, so i started a thread for the german tr-lists and even found my/Hannover group card ideas. here are some.
    ~~~~

    Water/cybernetic theme:

    OMNIMATRIX VIRUS TORPEDO
    WATER, CYBERNETIC MATRIX
    2 MANA (C)
    1000 POWER
    - This creature can't attack players.
    - Whenever your opponent attacks you with a "Nature" creature, you may destroy this creature. If you do, the attacking creature remains tapped in the BZ and the attack is stopped.
    Flavor: "I like Beasts and Pigs and Dragons so much that i could explode“. – Omnimatrix Virus Torpedo

    PROTOPLASMIC SIGNAL
    WATER
    SPELL
    2 MANA (C)
    - When you cast this spell, show your hand to your opponent. Then, you may search your deck for up to 2 „Cybernetic Matrix“ creatures. Shuffle your deck and put one of them on top of your deck, then add the other to your hand.

    MEDOLYCA, MARIBEL‘S TECHNICIAN
    WATER; CYBERNETIC MATRIX+CYBER LORD
    4 MANA (C)
    2000 Power
    - Whenever one of your „Cybernetic Matrix“ creatures leaves the BZ, you may draw 1 card from the top of your deck, or return 1 card from your MZ to your hand.
    Flavor: "Long time ago, a legendary siren was captured by the cyber lords to analyse her abilities. From that data our best technicians created a program with the codename M.A.R.I.B.E.L“. – Medolyca, Maribel’s Technician

    INTERSTELLAR I.Q.-CANNON
    WATER-LIGHT; CYBERNETIC MATRIX+GLADIATOR
    5 MANA (C)
    2500 Power
    - Tapped into your MZ.
    - This creature can not attack "Light" creatures.
    - „Magnet Field“:
    - When your opponent summons a creature or activates „Shield Trigger“ of one of his creatures, you may return this creature to the bottom of your deck. If you do, your opponent must put the summoned creature into his shield zone face up. (That shield remains face up for the rest of the game.)

    OMNIMATRIX I.Q., MARIBEL'S SECOND BRAIN
    WATER, CYBER VIRUS+CYBERNETIC MATRIX
    4 MANA (UC)
    2000 POWER
    - This creature gets +500 Power for each other "Cybernetic Matrix" creature in your BZ.
    - If your opponent has a majority of "Fire" cards in his MZ, all your other "Cybernetic Matrix" creatures in your BZ get "Blocker".
    - If this creature has 3000 power or more, whenever it would be destroyed, you may return it to your hand instead.

    ROPPLYO, CUTE I.Q. MUTANT
    WATER; CYBERNETIC MATRIX+CYBER LORD
    3 MANA (UC)
    1000 Power
    -Blocker /This creature can not attack.
    -When this creature blocks a „Fire“ creature for the first time in your opponent’s turn, you may choose one of your opponent’s other „non-Evo“ creatures in the BZ. Then the blocked creature’s power is reduced by half the power of the chosen creature.

    COLPIRIO, THE MASTERMIND
    WATER; CYBERNETIC MATRIX+CYBER LORD
    5 MANA (R)
    2000 Power
    -"Magic Soul"
    - Your other "Magic Soul" and "Cybernetic Matrix" creatures get +1000 power during your opponent‘s turns.
    - When this creature leaves the BZ, you may return up to 2 non-multi-civ. „Water“ spell cards from your graveyard to your hand.
    Flavor: "Our strategies are still the most sophisticated of all civilizations' combat programs." -Colpirio, Mastermind Programer

    OMNIMATRIX GATEWAY
    WATER
    SPELL
    5 MANA (R)
    - Shield Trigger
    - Look at your deck, then you may take a non-creature card with a cost of 4 or less and put it into your MZ. If you do, put a „Cyber“ creature with a cost of 4 or less from your MZ on top of your deck.

    ****

    TOWER-LINK theme:

    "Tower-Link" ability:

    - when you fortify your shield with this fortress, you may link it with its other tower-part in this turn.
    - shields under the tower-parts remain separated stacks.
    - all abilities and civs. of the linked tower-parts are combined.
    - when your opponent attacks one of your tower-linked shields, you choose which tower-part shield gets broken.
    - if your opponent chooses your tower-link fortress for an effect, you choose which tower-part is affected. (Gajirabute's effect may target your tower-part A, so may choose to let linked tower-part B affected by the effect, instead of A.)

    WALHALL, CREATURE WORLD (SR)
    FORTRESS
    LIGHT-WATER
    6 MANA
    - Tapped into your MZ.
    - Tower Link:
    - Non-"God" creatures your opponent controls, can not break this shield with an attack.
    - If this fortress is tower-linked, you may reduce the cost of your light or water spells during your turns by 1. (They can't cost less than 1.)

    MIDGARD, WORLD OF MANKIND (R)
    FORTRESS
    DARKNESS-FIRE
    4 MANA
    - Tapped into your MZ.
    - Tower Link:
    - When this fortress tower-links with "Walhall", you may destroy up to 2 of your opponent's "Blockers" and/or "Crossgears" in the BZ.
    - If "Walhall" fortress leaves your shieldzone, at the end of that turn, discard your hand. Then destroy all creatures in the BZ with 2000 power or less.

      Current date/time is 15.11.24 16:31