Cheers everyone!
Having a lot of time during the last Corona-months, our german community had some small meetings and many online games and tournaments including the last two IDCs we organized (thanks to @Halfar for taking the lead in the organization!). During this time I rebuilt nearly all my decks and brought them (back) into shape.
I guess pretty much all cards and their functions used in those decks are well known, so I think it’s only necessary to mention those cards or techs which I think aren’t played that often (especially in our german meta) or aren’t seen in other decks.
Check them out and let me know what you think of them!
Please note:
All those decks are constructed on the basis of our german meta (hardcore discard and draw based, Bombazar (un-)officially banned, no maximum card limit and no further restrictions), so cards like Corile, Mist Rias, Swap, Slash Charger and Bolly are cards that can be played four times.
WDN Gajirabute-Aggro (44)
Water (13)
4x Hulcus
2x Stream
3x Corile
3x Surfer
1x Lancer
Darkness (11)
4x Spinning Terror
3x Gajirabute
3x Pit
1x Evil Incarnate
Nature (20)
2x Mosquito
4x Quixotic
3x Swap
4x BAT
3x Pincer Scarab
1x Terahorn
1x Cryptic Totem
1x FDF
Description
A two strands aggro deck featuring Gajirabute and Swap as the first strand. The second strand is the variation and the options to play an evo creature. Eight two-drops to apply early pressure, Hulcus and Stream for the draw, Terahorn as an additional search option with a body, BAT to ramp Mana and Pincer Scarab to get an advantage of the early shield brake to boost him over 6k and break even more shields. The four different evos make it very difficult for the opp, because he has to think twice which bait he’s going to kill and prevent the big finishers. And yeah, Corile, Surfer and Pit for the obviously removal.
Thoughts
This deck went through many thoughts, changes and modifications. Innocent Hunter would fit perfectly in this deck because of FDF, Lancer, Ultra Mantis and Evil Incarnate, but the original baits are way stronger and a lot easier to play.
I replaced a Paladin for a Cryptic Totem because of the option to get Cryptic out of the Mana zone in the opposing turn and swing for game or many shields with my own field in my turn.
I prefer four Hulcus and two Streams instead of a 3/3-split because I need the body in the field and the draw isn’t the most important thing in this aggro version.
Having a lot of time during the last Corona-months, our german community had some small meetings and many online games and tournaments including the last two IDCs we organized (thanks to @Halfar for taking the lead in the organization!). During this time I rebuilt nearly all my decks and brought them (back) into shape.
I guess pretty much all cards and their functions used in those decks are well known, so I think it’s only necessary to mention those cards or techs which I think aren’t played that often (especially in our german meta) or aren’t seen in other decks.
Check them out and let me know what you think of them!
Please note:
All those decks are constructed on the basis of our german meta (hardcore discard and draw based, Bombazar (un-)officially banned, no maximum card limit and no further restrictions), so cards like Corile, Mist Rias, Swap, Slash Charger and Bolly are cards that can be played four times.
WDN Gajirabute-Aggro (44)
Water (13)
4x Hulcus
2x Stream
3x Corile
3x Surfer
1x Lancer
Darkness (11)
4x Spinning Terror
3x Gajirabute
3x Pit
1x Evil Incarnate
Nature (20)
2x Mosquito
4x Quixotic
3x Swap
4x BAT
3x Pincer Scarab
1x Terahorn
1x Cryptic Totem
1x FDF
Description
A two strands aggro deck featuring Gajirabute and Swap as the first strand. The second strand is the variation and the options to play an evo creature. Eight two-drops to apply early pressure, Hulcus and Stream for the draw, Terahorn as an additional search option with a body, BAT to ramp Mana and Pincer Scarab to get an advantage of the early shield brake to boost him over 6k and break even more shields. The four different evos make it very difficult for the opp, because he has to think twice which bait he’s going to kill and prevent the big finishers. And yeah, Corile, Surfer and Pit for the obviously removal.
Thoughts
This deck went through many thoughts, changes and modifications. Innocent Hunter would fit perfectly in this deck because of FDF, Lancer, Ultra Mantis and Evil Incarnate, but the original baits are way stronger and a lot easier to play.
I replaced a Paladin for a Cryptic Totem because of the option to get Cryptic out of the Mana zone in the opposing turn and swing for game or many shields with my own field in my turn.
I prefer four Hulcus and two Streams instead of a 3/3-split because I need the body in the field and the draw isn’t the most important thing in this aggro version.