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    WDN Gajirabute-Aggro

    loui-mh
    loui-mh
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    Post by loui-mh 06.11.20 17:00

    Cheers everyone!

    Having a lot of time during the last Corona-months, our german community had some small meetings and many online games and tournaments including the last two IDCs we organized (thanks to @Halfar for taking the lead in the organization!). During this time I rebuilt nearly all my decks and brought them (back) into shape.

    I guess pretty much all cards and their functions used in those decks are well known, so I think it’s only necessary to mention those cards or techs which I think aren’t played that often (especially in our german meta) or aren’t seen in other decks.
    Check them out and let me know what you think of them!

    Please note:
    All those decks are constructed on the basis of our german meta (hardcore discard and draw based, Bombazar (un-)officially banned, no maximum card limit and no further restrictions), so cards like Corile, Mist Rias, Swap, Slash Charger and Bolly are cards that can be played four times.

    WDN Gajirabute-Aggro (44)

    Water (13)
    4x Hulcus
    2x Stream
    3x Corile
    3x Surfer
    1x Lancer

    Darkness (11)
    4x Spinning Terror
    3x Gajirabute
    3x Pit
    1x Evil Incarnate

    Nature (20)
    2x Mosquito
    4x Quixotic
    3x Swap
    4x BAT
    3x Pincer Scarab
    1x Terahorn
    1x Cryptic Totem
    1x FDF

    Description
    A two strands aggro deck featuring Gajirabute and Swap as the first strand. The second strand is the variation and the options to play an evo creature. Eight two-drops to apply early pressure, Hulcus and Stream for the draw, Terahorn as an additional search option with a body, BAT to ramp Mana and Pincer Scarab to get an advantage of the early shield brake to boost him over 6k and break even more shields. The four different evos make it very difficult for the opp, because he has to think twice which bait he’s going to kill and prevent the big finishers. And yeah, Corile, Surfer and Pit for the obviously removal.

    Thoughts
    This deck went through many thoughts, changes and modifications. Innocent Hunter would fit perfectly in this deck because of FDF, Lancer, Ultra Mantis and Evil Incarnate, but the original baits are way stronger and a lot easier to play.
    I replaced a Paladin for a Cryptic Totem because of the option to get Cryptic out of the Mana zone in the opposing turn and swing for game or many shields with my own field in my turn.
    I prefer four Hulcus and two Streams instead of a 3/3-split because I need the body in the field and the draw isn’t the most important thing in this aggro version.

    WDN Gajirabute-Aggro 1_wdn_10
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    Spaulding
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    Post by Spaulding 09.11.20 12:18

    Hi Loui,

    very nice list. I wonder what your aim is with this deck. If you want to play it casually then the list is perfect. If you want to play the list competitively then I would suggest some small changes.

    First of all you describe in your thoughts that you play Ultra Mantis though I don't see this card in your list (but in your picture).

    I think that Ultra Mantis and Evil Mask are not worth the spot because of only 5x (Giant Insects) and 4x (Devil Mask) baits. By the time you get to play those cards your baits either have (nearly) won you the game, got answered by the opponent or you simply don't draw evo and bait together.

    Additionally I would cut the Mosquito completely. You don't necessarily need a 1 drop (and with only 2 copies and 44 cards there is only a 20% chance that you have them in your opening hand anyway) and if you want the effect of Mosquito I would go for Splash Zebrafish.

    As you described our German meta is full of discard so I suggest that you add 1 copy of Arque.

    There is also a debate whether you want to play Paladin or Lancer as your liquid evo. There is no right or wrong and comes to personal preference (I personally like Paladin more because it can single-handedly win you games against a heavy blocker line up which you find in Initiate-Marino, Hydro Hurricane and other decks).

    Lastly I would add a bit more darkness cards so that you can play your Spinning Terror on T2 reliably. Maybe another 2 drop like Propeller Mutant or Melnia (which I prefer because it's also a Liquid people) or something like a Locomotiver.

    I hope my point of view can help you for further modifications on your deck.

    Greetings
    Spaulding
    loui-mh
    loui-mh
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    Post by loui-mh 13.11.20 16:13

    Different to your other suggestions to my decks I recently posted I can't agree with most of your ideas and modifications to this one my friend Very Happy

    Yeah, Ultra Mantis is / was in this deck, but I already cut it bc I needed her in a similar Giant Insect deck Very Happy

    The most important point of this deck are Exclamation those different evo strands bc if there are different baits on the field it's very difficult for my opp to get rid of the right one bc I have different options to play some bigger evos on them. This deck is very fast and aggressive for this civ combination so the evos aren't that necessary and in - let's say 90 % of all games - I didn't really need the evos.

    An important point of this deck, which I really like, are those different evos. Otherwise and if I would cut the Giant Inscets and the Death Masks it would just be a normal Beast Folk / Liquid People aggro with some darkness in it... not that inspiring imo and very common Very Happy

    I don't play Mosquito as a turn 1 drop and obisiously not to attack in turn 2 - so I don't care about it's effect. It's just a cheaper option as a bait for Ultra Mantis. But yeah, I already cut both Mosquitos for two Propeller to increase the darkness count, thanks for this suggestion my friend Smile
    Melnia is definitely a good alternative as a 2 drop but the disadvantage is clearly visible: multi civ. Bc of BAT I don't want to be mana screwed and I try to have as little as possible multi civs in this deck. Once I played 1x Plaque but I cut it too bc of the same point.
    Loco is a good option in this deck, but I don't really care about my opp hand (especially bc of Pincer) and I guess two Locos are a bit unnecessary just for the discard. Two more 2 drops like Propeller definitely make a better job and I'm very happy with the trigger count (3x Swap, Pit and Surfer).

    In the previous version (as seen in the match on our YT channel) I played both Paladin and Lancer and was very happy with it. I cut the Paladin for some test matches for a Cryptic (obisiously bc of Swap and to swing with my field for game), but it didn't work that good so I already switched back to 1x Paladin and 1x Lancer.

    Thanks for your suggestions, really appreciate that! Smile
    loui-mh
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    Post by loui-mh 13.11.20 16:25

    Forgot to mention in my previous post:
    A already added 2x Emeral to set early shields for late game defense and too increase the 2 drop count even more.
    loui-mh
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    Post by loui-mh 19.11.20 14:38

    Updated build

    In the updated version I totally cut both Ultra Mantis and Mosquitos and the third Corile for four more two drops. Two more Propeller Mutants to increase the darkness count and two Emeral to set shields in the early game. So all in one I have now twelve two drops and eight three drops, which is a quite good curve imo.

    The Cryptic Totem I already cut again for a Paladin to have a early answer against heavy blocker based decks like Gauardian / Hydro decks. It's a pity tbh bc I liked the idea to charge Cryptic in the early turns into mana and swap it out with an already set shield (with Emeral) in my opp's turn to swing for game. But yeah, Paladin is a way better and faster option.

    WDN Gajirabute-Aggro 1_wdn_11
    OcaVan
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    Post by OcaVan 20.11.20 16:22

    cool Deck Loui, i like the amount of different evolution creatures, tho the main idea is pretty cheesy, swapping gajira back and forth Razz.
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    Post by Halfar 03.12.20 7:23

    loui-mh wrote:Updated build

    In the updated version I totally cut both Ultra Mantis and Mosquitos and the third Corile for four more two drops. Two more Propeller Mutants to increase the darkness count and two Emeral to set shields in the early game. So all in one I have now twelve two drops and eight three drops, which is a quite good curve imo.

    The Cryptic Totem I already cut again for a Paladin to have a early answer against heavy blocker based decks like Gauardian / Hydro decks. It's a pity tbh bc I liked the idea to charge Cryptic in the early turns into mana and swap it out with an already set shield (with Emeral) in my opp's turn to swing for game. But yeah, Paladin is a way better and faster option.

    WDN Gajirabute-Aggro 1_wdn_11

    I would say this list is a bit better than the old one,
    because of more T2 consistency.
    Cutting Corile is the right call.
    loui-mh
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    Post by loui-mh 04.12.20 15:20

    Halfar wrote:

    I would say this list is a bit better than the old one,
    because of more T2 consistency.
    Cutting Corile is the right call.

    Thanks guys! Smile
    After a few matches I kicked out both Propeller Mutants for two Melnias to increase my darnkess count and have more baits on the field for Paladin and Lancer. Now I have twelve 2 drops which is kinda nice and very fast! bounce
    loui-mh
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    Post by loui-mh 21.12.20 16:51

    Updated build

    To get more consistency I replaced both Emeral for two more Melnia, so now playing four of each Spinning Terror, Quixotic and Melnia.

    I also kicked out the Streams for two Lucky Balls to get another body on the field and to increase the body count in total.

    After some tests facing early discard and removal like Volcano Charger I missed a bit of grave receycle, so I included two Gigarayze to get those weenies like Melnia and Hulcus back from the grave.

    To be more independent from the baits I reduced the evo count to only one Paladin and one Fighter (still commute between Fighter and Lancer but Fighter fits more in it atm bc of the civ curve - but I tend more to play Lancer since it is unblockable).

    Thinking of reducing the deck size I could cut one from each of the 2-drops, downsizing the deck to 41 Idea

    WDN Gajirabute-Aggro 1_wdn_12
    loui-mh
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    Post by loui-mh 02.01.21 20:31

    Working and working on this deck, now again with a few changes. I got rid of two 2-drops and added two Terhorns to either search for a Delacerna (against discard or control) or for a Gajirabute to play it in the next turn after Terahorn.
    To play a second Delacerna I got rid of the useless Fighter since it's very situational.
    Since I played 43 cards before I removed once Pincer Scarab and one Gajirabute to cut the deck sice down to 41 cards.

    I'm going to test it a bit more if the switch to a second Delacerna is useful, otherwise I will go back to a third Gajirabute since I need the darkness mana in the first two turns more than the Handguard.


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    If you want to see the first version of this deck - including all those evos I played - in action, check out our YT channel for the latest content or just watch here bounce


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