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(TCG) W/N/L Alcadeias Deck

AleksVin
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Post by AleksVin on 22.11.18 18:45

Next to Ballom, Alcadeias is another one of the cards I really liked since my childhood.
This is an Alcadeias Deck I first built a few months ago, that I now tried to improve.

Light:

3x Alcadeias, Lord of Spirits
4x Holy Awe
1x Urth, Purifying Elemental (This card is only in the deck, because of Nostalgia)
4x Valkyer, Starstorm Elemental
2x Mist Rias, Sonic Guardian
4x Magris, Vizier of Magnetism
4x Kolon, the Oracle
4x La Ura Giga, Sky Guardian

Nature:

2x Fighter Dual Fang
2x Rumbling Terahorn
4x Bronze-Arm Tribe
4x Faerie Life

MultiCiv:

3x Sanfist, the Savage Vizier

The goal of the deck is to get to Alcadeias as fast as possible, in order to lock down the opponents options.
Fighter Dual Fang is there for ramp and as a secondary finisher.

What do you guys think?


Last edited by AleksVin on 14.07.19 23:44; edited 1 time in total
iamjason8
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Post by iamjason8 on 02.01.19 8:46

Hi! In my testing I found that Alcadeias needs to be used with water for fear of running out of cards in your hand. I found what would happen is the Alcadeias deck would easily gain field control but control/darkness decks would deplete the hand and eventually use bounce or destruction cards to regain field control. Finding the balance between continuing to charge and play cards would therefore become very challenging all while not having an efficient way to find the pieces for Alcadeias. As you can tell, my view is skewed due to the prevalence of Control decks in my immediate environment, haha...

Here's the deck profile for my Alcadeias deck: https://www.youtube.com/watch?v=TtGnVaWE8YY
Here's a video of the deck in action: https://www.youtube.com/watch?v=Zs813hfA8Pw
Halfar
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Post by Halfar on 12.01.19 11:52

@iamjason8 wrote:Hi!  In my testing I found that Alcadeias needs to be used with water for fear of running out of cards in your hand.  I found what would happen is the Alcadeias deck would easily gain field control but control/darkness decks would deplete the hand and eventually use bounce or destruction cards to regain field control.  Finding the balance between continuing to charge and play cards would therefore become very challenging all while not having an efficient way to find the pieces for Alcadeias.  As you can tell, my view is skewed due to the prevalence of Control decks in my immediate environment, haha...

Here's the deck profile for my Alcadeias deck: https://www.youtube.com/watch?v=TtGnVaWE8YY
Here's a video of the deck in action: https://www.youtube.com/watch?v=Zs813hfA8Pw


I think Alcadeias can also be strong with Nature instead of Water as it can rely on cards like Sanfist, Arque, Mist Rias. Also if Mist Rias comes in the Roll, the Deck is nearly unpossible to beat, BUT honestly its sometimes hard to build up the Board and then you lose pathetic Laughing Laughing Laughing

BTW: Your Version with Water is great, i really like it. king
AleksVin
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(TCG) W/N/L Alcadeias Deck Empty Re: (TCG) W/N/L Alcadeias Deck

Post by AleksVin on 19.03.19 0:35

I tried adding Water now.

Light:

4x Alcadeias
4x Holy Awe
4x Valkyer
3x Aeris
3x Rain of Arrows

Nature:

2x Rumbling Terahorn
4x Poisonous Mushroom
2x Faerie Life

Nature/Light:

2x Sanfist

Water:

4x Aqua Surfer
4x Aqua Hulcus
4x Energy Stream

What do you think @IamJason8 ?
iamjason8
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Post by iamjason8 on 21.03.19 13:49

@AleksVin wrote:I tried adding Water now.

Light:

4x Alcadeias
4x Holy Awe
4x Valkyer
3x Aeris
3x Rain of Arrows

Nature:

2x Rumbling Terahorn
4x Poisonous Mushroom
2x Faerie Life

Nature/Light:

2x Sanfist

Water:

4x Aqua Surfer
4x Aqua Hulcus
4x Energy Stream

What do you think @IamJason8 ?

It looks good! I would max out of Faerie Life over Poisonous Mushroom because it alleviates pressure on your hand and once Alc has hit the field Faerie Life is going into mana anyway. I also feel like Bronze-Arm could be pretty important since it sets up for T4 Aeris/Valkyer but I suppose Shroom/Faerie Life already do that for you.

How are you coping without any blockers outside Valkyer?
AleksVin
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Post by AleksVin on 14.07.19 23:43

@IamJason8 Sorry for the late reply. It works fine without any other blockers besides Valkyer, since he comes relatively fast and most people I know play control nowadays.

Here is an updated version, taking your ideas into account. It works well.

Light:

4x Alcadeias
4x Holy Awe
4x Valkyer
3x Aeris
3x Rain of Arrows
2x Solar Ray

Nature:

2x Charmilia, the Enticer
2x Bronze Arm Tribe
2x Poisonous Mushroom
4x Faerie Life

Water:

4x Aqua Surfer
2x Aqua Hulcus
4x Energy Stream

Charmilia may seem weird, but it has a better Mana Cost for this deck than Terahorn:

4 mana: Charmilia
5 Mana: Valkyer/Aeris (Also use Charmilia to get Alcadeias from deck)
6 mana: Alcadeias

Edit: wording


Last edited by AleksVin on 18.07.19 8:28; edited 1 time in total
iamjason8
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Post by iamjason8 on 18.07.19 6:51

@AleksVin
I am glad you are enjoying the deck and things are working well!

Yes, I can see why you like Charmilia. Playing Faerie Life or Shroom will allow you to summon her on T3 at which point your opponent won't really have the mana to deal with her yet. Based on the timing of her ability you still get the searched card at the same time as with Terrahorn except you may have the option to reuse her. Great shout! Very Happy

I'd steal this list to try for myself but we already have a WNL deck hahaha. BTW what's Solar Ray mainly used for?
AleksVin
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Post by AleksVin on 18.07.19 8:25

Cool that you like it @iamjason8. As with Solar Ray, I don't actually remember why I originally added it, maybe it was because I couldn't find any Kolon at the time. Not really sure anymore.^^"

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