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    [OCG] Gaiglen Turbo

    Secret_Wyvern
    Secret_Wyvern
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    Post by Secret_Wyvern 14.02.17 0:23

    Well I was looking at Duel Masters cards to find something to build around, and I came across Gaiglen. I understand that he's not the best Victory Rare but I thought he was still pretty interesting and could work out in a deck so this is my Gaiglen Turbo deck profile.

    Finishers:8 cards
    -Fire-
    4X Gaiglen, Violent Dragon Incident-the main finisher of the deck. We try to get to 9 fire mana as fast as possible and use him to finish the opponent and if they have tapped creatures we want to kill as many of them as possible first to increase his power and to wipe the board as much as possible
    2X Gaial Mobius, Victory Emperor-He's big and he has creature removal. We run him just to have an extra finisher with creature removal
    2X Bolshack Cross, Passion Dragon-He's anti-psychic creatures. For any deck that doesn't run psychics he's just a beat stick but he's still pretty big

    Main Creatures:12
    -Fire-
    4X Bakudoragon, Passion Dragon-He's a cheap dragon we can hopefully play on the third turn and then use him to draw big dragons to be used later
    4X Genji Triple Cross, Passion Dragon-He's a mid-range dragon that can rid the field of pesky blockers or just break shields if needed
    -Fire/Nature-
    4X Johnny Walker, Exploding Mask-early mana accel/weenie removal

    Shield Trigger Creatures:8
    -Fire-
    4X Batocross Dragon, Passion Dragon-classic fire shield trigger
    4X Mettagils, Passion Dragon-conditional shield trigger card removal

    Spells
    -Fire-
    4XScramble Change-Do I need to explain?
    -Fire/Nature-
    4X Mendelssohn-Early game mana accel hopefully to get 5 mana on turn 3
    4X Blue Dragon Earth-Shield Trigger pull dragons out of mana. And I have some good dragons to pull out during the opponent's turn to hopefully disrupt them.

    Creatures-28[70%]
    Spells-12[30%]

    Fire-28[70%]
    Fire/Nature-12[30%]

    What I hope to do-
    Turn 1- Charge with f/n card
    Turn 2- Charge with f card cast Mendelssohn to gain 2 mana
    Turn 3- Charge with f to summon Bakudoragon and attack and draw a dragon that will help with the match, or just Gaiglen
    Turn 4-Charge with f or f/n then Mendelssohn and Johnny to hopefully gain 3 mana
    Turn 5+-Charge with f Either summon Gaiglen then go in for it or use Scramble change to summon something else to do things, or even use Blue Dragon Earth to pull something from mana repeat this every turn alive

    [Link to TCO deck Profile]
    http://www.tradecardsonline.com/im/showDeck/deck_id/775642
    Well that's build#1 of my Gaiglen Turbo.
    I really find this deck fun and even though it's not close to being meta, it can still make some very cool plays once it's set up.
    Though it does have weaknesses:
    -It's weak in creature removal with most of the removal being just battling
    -It's incredibly weak to rushes such as Redzone
    -It really hates discard, but what deck doesn't? You know besides decks that run alot of Madness cards and Deadzone
    -It's only draw is Bakudoragon and that might end up a problem
    -This isn't the most consistant deck with Mendelssohn being the main mana accel meaning I need dragons at the top of my deck to get that mana quickly meaning a lot of the times the Turn 5+ play could be on turn 7 worst case scenario.

    If there are any tips on how to make this deck better, I'm all ears! Though if you suggest an extra civilization could you also suggest some cards that would work well. Also I'm trying to keep all the cards part fire so I can use Gaiglen easily. And I don't want to use something like Courtney, Summer Breeze Faerie cause while Mega ManaLock is restricted I don't want to risk it locking every card in my mana.
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    Post by Admin 14.02.17 15:38

    I like the idea of your deck. Since the main idea is to get 9 fire mana and finnish the game with Gaiglen I would utilize Mitsurigi Boost (multicolored dragon) and Gachinko Roulette (high cost creatures) for additional mana boost. Some Jurrassic Command Dragons like Digurupion and Teranesk would be very good mana boosters but could disturb your fire mana balance too much.

    Double Revolver Dragon would reduce the probability of your Gaiglen getting destroyed while attacking.
    Mr-ex777
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    Post by Mr-ex777 14.02.17 15:45

    ELTP wrote:I like the idea of your deck. Since the main idea is to get 9 fire mana and finnish the game with Gaiglen I would utilize Mitsurigi Boost (multicolored dragon) and Gachinko Roulette (high cost creatures) for additional mana boost. Some Jurrassic Command Dragons like Digurupion and Teranesk would be very good mana boosters but could disturb your fire mana balance too much.

    Double Revolver Dragon would reduce the probability of your Gaiglen getting destroyed while attacking.

    If you want to use double revolver dragon just use shortshot. Also, Gachinko Roulette is too luck based at 1 copy but Mitsurugi would be a good idea since it counters Oriotis and all 3 types of Magnums.

    Also be noted that Gaiglen's unchoosable is useless if your opponent has no creatures in battle zone.
    Secret_Wyvern
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    Post by Secret_Wyvern 14.02.17 15:51

    Mr-ex777 wrote:
    ELTP wrote:I like the idea of your deck. Since the main idea is to get 9 fire mana and finnish the game with Gaiglen I would utilize Mitsurigi Boost (multicolored dragon) and Gachinko Roulette (high cost creatures) for additional mana boost. Some Jurrassic Command Dragons like Digurupion and Teranesk would be very good mana boosters but could disturb your fire mana balance too much.

    Double Revolver Dragon would reduce the probability of your Gaiglen getting destroyed while attacking.

    If you want to use double revolver dragon just use shortshot. Also, Gachinko Roulette is too luck based at 1 copy but Mitsurugi would be a good idea since it counters Oriotis and all 3 types of Magnums.

    Also be noted that Gaiglen's unchoosable is useless if your opponent has no creatures in battle zone.

    Yeah I'd probably uses Mitsurugi as to not reduce the chance of mendelssohn getting me 2 mana. Cause mendelssohn is basically the only thing that keeps the deck from being a snail,cause I'd rather not just play mana then lose to dokindam/revchange/dormageddon. I'd still probably lose, but I'd like to be able to play things.

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