Today, I would like to share a fun deck with you - FDN Deklowaz Control Deck. Deklowaz imo is a card that everyone wants it to work in a meta, but it never did. It is such a slow card with 6-cost and need to wait a turn for its tapping ability to work. Other fire mass removal works and darkness discard cards do their work without this delay.
But I kinda want to build decks with cards that most players find useless, so I made this deck for fun.
"Fun" implies three things here:
1. It is not competitive in the meta environment
2. It is matchup-dependent
3. When the deck does works against your opponent, it is quite satisfying
The idea of the deck was to utilize Deklowaz - a risky yet high payoff creature to shatter your opponent's game plan.
To speed up summoning Deklowaz, BAT and faerie life is used for mana ramp, along with other removal cards like Terror Pit, fire mass removal cards to control your opponent.
Can get out Deklowaz theoretically in Turn 4, with BAT and soulswap play
Galklife is there to prevent power boost from petrova or pala-olesis
Baza to clear stronger creatures
Finisher would be bolmeteus. Without it, likely I am doomed.
An evil play would be upheaval , returning 3k or below creatures to your opponent's hand, and then use Deklowaz ability.
But I guess it only works against Aggro decks with many creatures with 3k or below, otherwise it loses to rush and heavy control decks.
Feel free to leave your comment
But I kinda want to build decks with cards that most players find useless, so I made this deck for fun.
"Fun" implies three things here:
1. It is not competitive in the meta environment
2. It is matchup-dependent
3. When the deck does works against your opponent, it is quite satisfying
The idea of the deck was to utilize Deklowaz - a risky yet high payoff creature to shatter your opponent's game plan.
To speed up summoning Deklowaz, BAT and faerie life is used for mana ramp, along with other removal cards like Terror Pit, fire mass removal cards to control your opponent.
Can get out Deklowaz theoretically in Turn 4, with BAT and soulswap play
Galklife is there to prevent power boost from petrova or pala-olesis
Baza to clear stronger creatures
Finisher would be bolmeteus. Without it, likely I am doomed.
An evil play would be upheaval , returning 3k or below creatures to your opponent's hand, and then use Deklowaz ability.
But I guess it only works against Aggro decks with many creatures with 3k or below, otherwise it loses to rush and heavy control decks.
Feel free to leave your comment
Last edited by madmicro0430 on 11.04.22 14:06; edited 1 time in total