Hello
Back in the days of Duel Master's glory, I was constantly playing Heaven's Gate deck. Other archetypes simply didn't matter for me, HG was just too much interesting. I was constatly tweaking it (like adding Senju, Seeker of Thunder). However, the more time past, the worse the deck became. Then, DM died in my country, and so did my possibility of building some good HG.
About year ago, I stumbled upon Emeralda, Pitch Dragon Elemental. I instantly knew that I should build a Heaven's Gate deck using this card. I had a moment of inspiration - instead of just randomly adding this card to HG, I build a shield based deck with this card as a core. The deck was build a year ago, and there is a possibilty that there are better cards for this deck than those used here. Also, I'm absolutely possitive that people in Japan built these kinds of decks long ago, and this isn't as orginal idea as I would like it to be. Still, the deck is increadibly fun to play. Here is the decklist:
Y:
3x Acroite, Start Dash
4x Tigunus, Saint Bell Wings
4x Emeralda, Pitch Dragon Elemental
3x Diamond Aven, Spirit of Awakening
3x Truename Tiger Legend
3x Heavens, Heaven's Gate Elemental
4x Heaven's Gate
4x Memories of the Planetary Dragon
U:
3x Aqua Super Emeral
4x Aquan Jr.'s Delivery
Multi:
3x Lord Reis, Spirit of Wisdom
2x Alpharion, Lord of Spirits
TCO link: http://www.tradecardsonline.com/im/showDeck/deck_id/745685/grouping/type_id/extended_format/true
The game plan is to either use Memories of the Planetary Dragon with Emeralda or to switch one of your shields so that either your opponent will eventualy break it or to use it with Emeralda. It triggers a chain of blockers and spells that is increadibly hard to defend against. The good thing about this deck is, there are really small chances of getting something bad from your shields when using Memories + Emeralda combo. There are many cards like Truename Tiger or Heaven's Gate Elemental that will trigger the combo the same way Heaven's Gate would. Additionaly, if you use Memories, your opponent will either stop attacking you or he/she will risk that you'll get something really good from your shield.
When it comes to draw, there are essentialy two cards for it, but their functionality differs. Aquan Jr.'s Deliver is for early game hand acceleration. Lord Reis is here for propelling your hand while you use the combo. If you're to put many blockers into the battle zone using effects of Tiger or Heven's Gate, you draw cards while putting cards on your Battle Zone. It gives you access to new possibilities.
Acroite is here because your goal while playing this deck is to start your combo as early as possible.
Tigunus is here to counter ubiquitous discard.
I absolutely love an addition of 2 Alpharion's here. It works as a finisher, and if you performed your combo as planned, he is costless.
Wonderfall allows you to absolutely spam the Battle Zone with blockers. I found that Senju is not so important here - in most of cases, you just have enough cards on the Battle Zone to destroy your opponent.
Of course, I'm open to suggestions and changes
Back in the days of Duel Master's glory, I was constantly playing Heaven's Gate deck. Other archetypes simply didn't matter for me, HG was just too much interesting. I was constatly tweaking it (like adding Senju, Seeker of Thunder). However, the more time past, the worse the deck became. Then, DM died in my country, and so did my possibility of building some good HG.
About year ago, I stumbled upon Emeralda, Pitch Dragon Elemental. I instantly knew that I should build a Heaven's Gate deck using this card. I had a moment of inspiration - instead of just randomly adding this card to HG, I build a shield based deck with this card as a core. The deck was build a year ago, and there is a possibilty that there are better cards for this deck than those used here. Also, I'm absolutely possitive that people in Japan built these kinds of decks long ago, and this isn't as orginal idea as I would like it to be. Still, the deck is increadibly fun to play. Here is the decklist:
Y:
3x Acroite, Start Dash
4x Tigunus, Saint Bell Wings
4x Emeralda, Pitch Dragon Elemental
3x Diamond Aven, Spirit of Awakening
3x Truename Tiger Legend
3x Heavens, Heaven's Gate Elemental
4x Heaven's Gate
4x Memories of the Planetary Dragon
U:
3x Aqua Super Emeral
4x Aquan Jr.'s Delivery
Multi:
3x Lord Reis, Spirit of Wisdom
2x Alpharion, Lord of Spirits
TCO link: http://www.tradecardsonline.com/im/showDeck/deck_id/745685/grouping/type_id/extended_format/true
The game plan is to either use Memories of the Planetary Dragon with Emeralda or to switch one of your shields so that either your opponent will eventualy break it or to use it with Emeralda. It triggers a chain of blockers and spells that is increadibly hard to defend against. The good thing about this deck is, there are really small chances of getting something bad from your shields when using Memories + Emeralda combo. There are many cards like Truename Tiger or Heaven's Gate Elemental that will trigger the combo the same way Heaven's Gate would. Additionaly, if you use Memories, your opponent will either stop attacking you or he/she will risk that you'll get something really good from your shield.
When it comes to draw, there are essentialy two cards for it, but their functionality differs. Aquan Jr.'s Deliver is for early game hand acceleration. Lord Reis is here for propelling your hand while you use the combo. If you're to put many blockers into the battle zone using effects of Tiger or Heven's Gate, you draw cards while putting cards on your Battle Zone. It gives you access to new possibilities.
Acroite is here because your goal while playing this deck is to start your combo as early as possible.
Tigunus is here to counter ubiquitous discard.
I absolutely love an addition of 2 Alpharion's here. It works as a finisher, and if you performed your combo as planned, he is costless.
Wonderfall allows you to absolutely spam the Battle Zone with blockers. I found that Senju is not so important here - in most of cases, you just have enough cards on the Battle Zone to destroy your opponent.
Of course, I'm open to suggestions and changes
Last edited by Furryfox on 03.02.17 17:37; edited 1 time in total