I'm currently working on a deck which is based on Earthpowers/CVH decklist.
- Earthpowers L/W Tempo (40):
- Water (17):
- Although they called it a "Tempo deck", with 8 blockers you would often find yourself with no threat at all to pressure your opponent early on in the game. Since you want to break 2-3 shields with creatures like Emeral or Hulcus vs. slower decks and finish before it gets to the late-game with Craze, the fact that you only have 3x 2-drops and 7x 3-drops that can attack (and Miele is obviously really bad when you just play it on curve without really using its tapping ability) you would often find yourself struggling against most of the popular decks like RUB Midrange or any other deck that is more late-game and/ or value-oriented than you. This is because the longer the game goes and the less pressure you build up in the early-game, the less likely it is that you can keep up with the value generating cards from these decks like Clamp, Corile on your Initiate blockers to keep you from evolving, Searing Wave, etc. and you just lose in the late-game.
- Speaking of Searing Wave. One board clear ruins your whole gameplan. It doesnt matter if it is Searing Wave or Blizzard of Spears (on the play or on T5 with a Charger on T4), you will find yourself with no creatures and stranded with 1 or 2 Craze in your hand and nothing on your board to evolve it form.
- You only have 4x 4-drops and no Mana Accelerator to skip to 5 mana. I mean you could play 2 2-drops but as I said you only have 3x 2-drops that can attack and an Emeral and Sarius on T4 isn't that exciting. You are kind of forced into drawing Magris or losing "Tempo" (ironically in a Tempo Deck) by playing a 3-drop on T4.
To eliminate the first problem, I removed some blockers. I replaced 2x Sarius and 2x Tajimal with 4x Ballas. Now I had more than double the amount of creatures that could attack on T2.
After removing 2x Sarius the 3x Miele didnt look good because an Emeral or Ballas are less likely to trade efficient into an opposing 2- or 3-drop than Sarius could. So i removed 1x Miele and added 1x Lucky Ball. I also swapped 1x Awe (4 felt kind of clunky sometimes) for 1x Kolon. Having additional 4-drops sure helps and the card draw is now more likely to come up than in the original list.
The last problem I had was that I was still vulnerable to Sweeper effects. The only thing that came to my mind was Petrova. With 13 Initiates I could protect them from getting destroyed and be sure to evolve them on T6. So i removed 1x Corile and 1x Merfolk for 2x Petrova.
So my final version of the deck looks like this:
L/W Tempo (40)
1x Lucky Ball
This list looks a bit more like the L/W/N Swarm deck in Kevin Ho's guide:
- L/W/N Swarm (40):
- Water (11)
3x Holy Awe
4x Bronze-Arm Tribe
So what are your ideas and opinions on my version of the L/W Tempo deck?
Is playing 4 Craze with 13 Evo baits too much?
Should I keep the idea of Sarius and Miele for removing opponents 2k creatures because Ballas is too easy to kill with PDF, Volcano Charger or Crimson Hammer and quit the idea of attacking early?
What do you guys think about Kolon, Stream or even Lancer?
Please leave a comment to further help me advance my favourite type of deck!
I also thought about adding Dark. This gives me the opportunity to play another good 2- and 3-drop creature that can attack in Propeller Mutant and Horrid Worm/ Windmill Mutant and also gaining more quality 4-drops in Locomotiver and Clamp (and of corse Pit). With all those Hedrians and Cyber Lords you could also include Hydrooze. The discard effects also help against Sweepers since you just discard them before they can play it (you have to get a bit lucky though).
So the deck would look like this:
- L/W/D Tempo (40):
- Water (12):
2x Propeller Mutant
4x Windmill Mutant
Well...I love Craze...