Listed are 3 of my favourite decks thus far, all being Aggro decks with some similarity in the creature and race buildup. I'm from Singapore and thus, my decks will not adhere to the standard DMR TCG banlist as the only card prohibited in our local tournaments is Bombazar. Cranium Clamp isn't limited and hence the prevalence of splashing Terradragon Arques in our meta.
I've kept the deck sizes at 40 for consistency sake.
**Click on "Enlarge this image" to get the full view of the deck.
Deck 1 - LWN Tempo
Board presence with Quixotic and Bronze-Arm, into turn 5 Petrova buffing beastfolks can exert a lot of pressure on the enemy as it would put them out of range of searing wave/blizzard of spears. Petrova is a great finisher as well, being untargetable. Race balance is great as well, initiates/beastfolks. Able to control board/gain tempo with Craze Valkyrie/Skysword against most aggressive/rush decks.
Nature
Quixotic Hero Swine Snout x4
Bronze-Arm Tribe x4
Soulswap x1
Terradragon Arque Delacerna x1
Total: 10
Light
Sarius, Vizier of Suppression x3
Magris, Vizier of Magnetism x4
Petrova, Channeler of Suns x2
Holy Awe x3
Craze Valkyrie, the Drastic x3
Total: 15
Water
Aqua Hulcus x4
Aqua Surfer x4
Corile x2
Emeral x1
Total: 11
Multi-Civilisation
Sanfist, the Savage Vizier x2
Skysword, the Savage Vizier x2 (Might swap with 1x Energy Stream for better recovery)
Total: 4
Deck 2 - FWN Aggro
Standard Bombazar Blue without Bombazar. 4 swaps are a must, Jagalzor to threaten lethal in turn 5/revenge kill enemy creatures and gain board tempo in aggro matchups.
Nature
Quixotic Hero Swine Snout x2
Bronze-Arm Tribe x4
Soulswap x4
Terradragon Arque Delacerna x2
Total: 12
Water
Aqua Hulcus x4
Aqua Surfer x4
Lucky Ball x2
Emeral x2
Energy Stream x1
Total: 13
Fire
Twin-Cannon Skyterror x4
Magmadragon Jagalzor x2 (testing 1 copy at the moment)
Searing Wave x2 (testing 3 copies at the moment)
Total 8
Multi-Civilisation
Gonta, the Warrior Savage x4
Wind Axe, the Warrior Savage x3
Total: 7
Deck 3 - DWN Aggro
Gain huge mana advantage and board presence with dual fang and guarantee win by playing/swapping Gajirabute. 1x Paladin to finish/clear enemy blockers. And 2x Corile because... it's Corile Could consider swapping the Coriles/Energy Stream for Rumbling Terahorns to search for Terradragon Arque to deter discarding / Gajirabute to threaten lethal/Lucky ball for great recovery.
Nature
Quixotic Hero Swine Snout x4
Bronze-Arm Tribe x4
Terradragon Arque Delacerna x2
Fighter Dual Fang x2
Soulswap x4
Total: 16
Darkness
Gajirabute, Vile Centurion x4
Terror Pit x2
Total: 6
Water
Aqua Hulcus x4
Aqua Surfer x4
Corile x2
Lucky Ball x2
Energy Stream x1
Crystal Paladin x1
Total: 14
Multi-Civilisation
Melnia, the Aqua Shadow x4 (removed the Emeral)
Total: 4
Let me know your thoughts on my decks, I would like to hear some suggestions for them!
I've kept the deck sizes at 40 for consistency sake.
**Click on "Enlarge this image" to get the full view of the deck.
Deck 1 - LWN Tempo
Board presence with Quixotic and Bronze-Arm, into turn 5 Petrova buffing beastfolks can exert a lot of pressure on the enemy as it would put them out of range of searing wave/blizzard of spears. Petrova is a great finisher as well, being untargetable. Race balance is great as well, initiates/beastfolks. Able to control board/gain tempo with Craze Valkyrie/Skysword against most aggressive/rush decks.
Nature
Quixotic Hero Swine Snout x4
Bronze-Arm Tribe x4
Soulswap x1
Terradragon Arque Delacerna x1
Total: 10
Light
Sarius, Vizier of Suppression x3
Magris, Vizier of Magnetism x4
Petrova, Channeler of Suns x2
Holy Awe x3
Craze Valkyrie, the Drastic x3
Total: 15
Water
Aqua Hulcus x4
Aqua Surfer x4
Corile x2
Emeral x1
Total: 11
Multi-Civilisation
Sanfist, the Savage Vizier x2
Skysword, the Savage Vizier x2 (Might swap with 1x Energy Stream for better recovery)
Total: 4
Deck 2 - FWN Aggro
Standard Bombazar Blue without Bombazar. 4 swaps are a must, Jagalzor to threaten lethal in turn 5/revenge kill enemy creatures and gain board tempo in aggro matchups.
Nature
Quixotic Hero Swine Snout x2
Bronze-Arm Tribe x4
Soulswap x4
Terradragon Arque Delacerna x2
Total: 12
Water
Aqua Hulcus x4
Aqua Surfer x4
Lucky Ball x2
Emeral x2
Energy Stream x1
Total: 13
Fire
Twin-Cannon Skyterror x4
Magmadragon Jagalzor x2 (testing 1 copy at the moment)
Searing Wave x2 (testing 3 copies at the moment)
Total 8
Multi-Civilisation
Gonta, the Warrior Savage x4
Wind Axe, the Warrior Savage x3
Total: 7
Deck 3 - DWN Aggro
Gain huge mana advantage and board presence with dual fang and guarantee win by playing/swapping Gajirabute. 1x Paladin to finish/clear enemy blockers. And 2x Corile because... it's Corile Could consider swapping the Coriles/Energy Stream for Rumbling Terahorns to search for Terradragon Arque to deter discarding / Gajirabute to threaten lethal/Lucky ball for great recovery.
Nature
Quixotic Hero Swine Snout x4
Bronze-Arm Tribe x4
Terradragon Arque Delacerna x2
Fighter Dual Fang x2
Soulswap x4
Total: 16
Darkness
Gajirabute, Vile Centurion x4
Terror Pit x2
Total: 6
Water
Aqua Hulcus x4
Aqua Surfer x4
Corile x2
Lucky Ball x2
Energy Stream x1
Crystal Paladin x1
Total: 14
Multi-Civilisation
Melnia, the Aqua Shadow x4 (removed the Emeral)
Total: 4
Let me know your thoughts on my decks, I would like to hear some suggestions for them!
Last edited by NaniMan on 23.08.18 11:57; edited 7 times in total