Let me start off by saying these two decks were made prior to any knowledge outside my 3 friends playing with our old collections for the fun of it.
I've done some research online and from my understand cards that draw are incredibly powerful, and the meta is mostly controlling the opponent using spells, using a big boi to drain resources (bolmeteus etc.) or just straight up super rush (Bombazar).
These decks were based on decks i used during recess from around 2004 - 2007, along with additions made by me over recent years.
I want to make these decks viable, no matter how much change. Please tell me right away if theres no hope and i should just scrap them altogether and make a Bolmeteus deck. By viable I mean can go toe-to-toe in the meta.
In video games I'm all about using the best gear possible for the highest dps etc. and I wanted that reflected with these decks. I know I need to add more draw power and some other adjustments as I have some ideas but it comes down to whether or not the concept with these decks can be used.
I put a short summary under each deck to let you know what I want with them.
This is my main deck that Ive used over the years. I have searched far and wide and Ive heard next to NOTHING about Dolzark. Its by far my favorite card and seems to be unstoppable for removing trash and stacking with itself for some ridiculous cleanup.
The idea is to have lots of trash blockers to protect my birds which then in turn can get some of the big boi dragons out to wreck havoc. The other dragons are really only there for filler to keep Dolzark company.
What i want from this deck: Can I make a deck centered around Dolzark and dragons? Or should I focus on only Dolzark? Are the birds helping me or is the deck still to slow with them?
Please let me know! I dont have any emotional attachment to the deck as a whole, I just want to make it as effective as possible.
So many of my friends and locals have decks that are just riddled with blockers. Therefore I centered an entire deck around creatures that cant be blocked, as well as Hourglass mutant allowing me to revenge kill everything scary opponent brings forward.
This has been the most consistent deck I've ever made. I take out shields slowly over time as it gets through their armada of blockers, and they can get through all my trash blockers in time because they keep revenge killing everything with hourglass mutant.
What I want from this deck: Is it possible to make a deck centered around the effect of Hourglass mutant? The idea is the buffed liquid people cards make up for any big dragons or anything of that nature. Or is it better to just make a deck either with darkness slayers?
Ive heard next to nothing about hourglass mutant but from my anecdotal experiences playing with my friends it seems like one of the most powerful cards in the game when paired with water creatures that cant be blocked. Please prove me wrong.
Looking forward to any feedback at all, really want to gain some knowledge regarding this game and going in-depth about my strategies.
I've done some research online and from my understand cards that draw are incredibly powerful, and the meta is mostly controlling the opponent using spells, using a big boi to drain resources (bolmeteus etc.) or just straight up super rush (Bombazar).
These decks were based on decks i used during recess from around 2004 - 2007, along with additions made by me over recent years.
I want to make these decks viable, no matter how much change. Please tell me right away if theres no hope and i should just scrap them altogether and make a Bolmeteus deck. By viable I mean can go toe-to-toe in the meta.
In video games I'm all about using the best gear possible for the highest dps etc. and I wanted that reflected with these decks. I know I need to add more draw power and some other adjustments as I have some ideas but it comes down to whether or not the concept with these decks can be used.
I put a short summary under each deck to let you know what I want with them.
This is my main deck that Ive used over the years. I have searched far and wide and Ive heard next to NOTHING about Dolzark. Its by far my favorite card and seems to be unstoppable for removing trash and stacking with itself for some ridiculous cleanup.
The idea is to have lots of trash blockers to protect my birds which then in turn can get some of the big boi dragons out to wreck havoc. The other dragons are really only there for filler to keep Dolzark company.
What i want from this deck: Can I make a deck centered around Dolzark and dragons? Or should I focus on only Dolzark? Are the birds helping me or is the deck still to slow with them?
Please let me know! I dont have any emotional attachment to the deck as a whole, I just want to make it as effective as possible.
So many of my friends and locals have decks that are just riddled with blockers. Therefore I centered an entire deck around creatures that cant be blocked, as well as Hourglass mutant allowing me to revenge kill everything scary opponent brings forward.
This has been the most consistent deck I've ever made. I take out shields slowly over time as it gets through their armada of blockers, and they can get through all my trash blockers in time because they keep revenge killing everything with hourglass mutant.
What I want from this deck: Is it possible to make a deck centered around the effect of Hourglass mutant? The idea is the buffed liquid people cards make up for any big dragons or anything of that nature. Or is it better to just make a deck either with darkness slayers?
Ive heard next to nothing about hourglass mutant but from my anecdotal experiences playing with my friends it seems like one of the most powerful cards in the game when paired with water creatures that cant be blocked. Please prove me wrong.
Looking forward to any feedback at all, really want to gain some knowledge regarding this game and going in-depth about my strategies.