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    [TCG] Help me make these viable Dolzark/Hourglass

    exxtrooper
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    [TCG] Help me make these viable Dolzark/Hourglass Empty [TCG] Help me make these viable Dolzark/Hourglass

    Post by exxtrooper 24.08.18 19:42

    Let me start off by saying these two decks were made prior to any knowledge outside my 3 friends playing with our old collections for the fun of it.

    I've done some research online and from my understand cards that draw are incredibly powerful, and the meta is mostly controlling the opponent using spells, using a big boi to drain resources (bolmeteus etc.) or just straight up super rush (Bombazar).

    These decks were based on decks i used during recess from around 2004 - 2007, along with additions made by me over recent years.

    I want to make these decks viable, no matter how much change. Please tell me right away if theres no hope and i should just scrap them altogether and make a Bolmeteus deck. By viable I mean can go toe-to-toe in the meta.

    In video games I'm all about using the best gear possible for the highest dps etc. and I wanted that reflected with these decks. I know I need to add more draw power and some other adjustments as I have some ideas but it comes down to whether or not the concept with these decks can be used.

    I put a short summary under each deck to let you know what I want with them.

    [TCG] Help me make these viable Dolzark/Hourglass Pe8dZ5O

    This is my main deck that Ive used over the years. I have searched far and wide and Ive heard next to NOTHING about Dolzark. Its by far my favorite card and seems to be unstoppable for removing trash and stacking with itself for some ridiculous cleanup.

    The idea is to have lots of trash blockers to protect my birds which then in turn can get some of the big boi dragons out to wreck havoc. The other dragons are really only there for filler to keep Dolzark company.

    What i want from this deck: Can I make a deck centered around Dolzark and dragons? Or should I focus on only Dolzark? Are the birds helping me or is the deck still to slow with them?

    Please let me know! I dont have any emotional attachment to the deck as a whole, I just want to make it as effective as possible.

    [TCG] Help me make these viable Dolzark/Hourglass Sqm8rOo

    So many of my friends and locals have decks that are just riddled with blockers. Therefore I centered an entire deck around creatures that cant be blocked, as well as Hourglass mutant allowing me to revenge kill everything scary opponent brings forward.

    This has been the most consistent deck I've ever made. I take out shields slowly over time as it gets through their armada of blockers, and they can get through all my trash blockers in time because they keep revenge killing everything with hourglass mutant.

    What I want from this deck: Is it possible to make a deck centered around the effect of Hourglass mutant? The idea is the buffed liquid people cards make up for any big dragons or anything of that nature. Or is it better to just make a deck either with darkness slayers?

    Ive heard next to nothing about hourglass mutant but from my anecdotal experiences playing with my friends it seems like one of the most powerful cards in the game when paired with water creatures that cant be blocked. Please prove me wrong.

    Looking forward to any feedback at all, really want to gain some knowledge regarding this game and going in-depth about my strategies.
    ElBenno
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    [TCG] Help me make these viable Dolzark/Hourglass Empty Re: [TCG] Help me make these viable Dolzark/Hourglass

    Post by ElBenno 04.09.18 1:52

    Well, I made versions of both decks with some ideas you might find useful to improve both decks.

    For the Dolzark:

    Light
    3x Emerald grass
    3x La Ura Giga, Sky Guardian
    4x Pala Olesis, Morning Guardian
    2x Mist Rias, Sonic Guardian

    Nature
    4x Fairy Life
    4x Terradragon Regarion
    4x Natural Snare

    Fire
    4x Coco Lupia
    4x Magmadragon
    4x Ultimate Dragon
    4x Valeryka Dragon

    Multi-Civ
    3x Super Dragon Machine Dolzark
    1x Bombazar, Dragon of destiny
    1x Soul Phoenix, Avatar of Unity


    For the light part I  keep the synergy between cheap creatures and mist rias. Pala Olesis also makes the defense stronger and makes the coco lupias more resistant to removal.

    Nature, making it more consistent as well as adding the mana ramp. More Natural snares since the deck really doesn't have removal apart from Dolzark.

    Fire, adding more dragon synergy with the Valerykas and ultimate dragons.


    Water
    4x Aqua Hulcus
    4x Aqua soldier
    4x Aqua Guard
    3x Marine Guard
    3x Crystal Lancer
    2x Crystal Paladin
    2x Crystal Splinster

    Darkness
    4x Hourglass Mutant
    3x Mongrel Man
    3x Zombie Carnival
    4x Terror pit

    Multi-Civ
    4x Melnia, the aqua shadow
    2x Tanzanite, the awakener
    3x Soderlight, the cold blade

    For this deck, basically focusing more on the graveyard value. Adding zombie carnival, which should get a lot of value with the focus on liquid people; also tanzanite.

    Also adding the aqua soldiers which have great synergy with the hourglass mutant and mongrel man.
    exxtrooper
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    [TCG] Help me make these viable Dolzark/Hourglass Empty Re: [TCG] Help me make these viable Dolzark/Hourglass

    Post by exxtrooper 21.09.18 14:16

    ElBenno wrote:Well, I made versions of both decks with some ideas you might find useful to improve both decks.

    For the Dolzark:

    Light
    3x Emerald grass
    3x La Ura Giga, Sky Guardian
    4x Pala Olesis, Morning Guardian
    2x Mist Rias, Sonic Guardian

    Nature
    4x Fairy Life
    4x Terradragon Regarion
    4x Natural Snare

    Fire
    4x Coco Lupia
    4x Magmadragon
    4x Ultimate Dragon
    4x Valeryka Dragon

    Multi-Civ
    3x Super Dragon Machine Dolzark
    1x Bombazar, Dragon of destiny
    1x Soul Phoenix, Avatar of Unity


    For the light part I  keep the synergy between cheap creatures and mist rias. Pala Olesis also makes the defense stronger and makes the coco lupias more resistant to removal.

    Nature, making it more consistent as well as adding the mana ramp. More Natural snares since the deck really doesn't have removal apart from Dolzark.

    Fire, adding more dragon synergy with the Valerykas and ultimate dragons.


    Water
    4x Aqua Hulcus
    4x Aqua soldier
    4x Aqua Guard
    3x Marine Guard
    3x Crystal Lancer
    2x Crystal Paladin
    2x Crystal Splinster

    Darkness
    4x Hourglass Mutant
    3x Mongrel Man
    3x Zombie Carnival
    4x Terror pit

    Multi-Civ
    4x Melnia, the aqua shadow
    2x Tanzanite, the awakener
    3x Soderlight, the cold blade

    For this deck, basically focusing more on the graveyard value. Adding zombie carnival, which should get a lot of value with the focus on liquid people; also tanzanite.

    Also adding the aqua soldiers which have great synergy with the hourglass mutant and mongrel man.

    Thank you so much! This is just what I was looking for this seems to be a way to make this a ton more consistent! I do actually have aqua soldier but never thought of that genius synergy with hourglass after using it for years! You truly have opened my eyes on this one.

    Im gonna try these out and see how well I do, im very optimistic.

    The only thing Im not sure about is Marina Guard? Ive never heard of this card and tried to search it up. Do you have a link to it because I dont know what Im doing wrong but I cant find it.
    ElBenno
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    [TCG] Help me make these viable Dolzark/Hourglass Empty Re: [TCG] Help me make these viable Dolzark/Hourglass

    Post by ElBenno 23.09.18 1:34

    Glad it helped! It would be cool if you share your results later on.

    I made a mistake there; I meant marine flower, not marine guard. One mana blocker.

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    [TCG] Help me make these viable Dolzark/Hourglass Empty Re: [TCG] Help me make these viable Dolzark/Hourglass

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