Hi all,
As I posted in my first post, I wanted to get into DM content creation, specifically for the TCG. I got back into the game with a small circle of friends and naturally we've developed our own meta. In our 'local meta', many cards from DM-10 onwards are in severe shortage and control decks have risen to the top. The reason this deck is called 'The Outlier' is because this deck is able to beat everything but can also lose to everythig, thus beating it or losing to it does not have any bearing on the other deck's spot in the tiering system.
Philosophy
The way we build our decks is a compromise of the cards we have available and how good a deck would be irrespective of 'meta' (i.e. built to be as consistent as possible while able to cope with varying strategies). Thus, while some decks are inherently better than others, they're all fairly competitive with each other which I think makes it more fun since anyone can pick up a deck and play.
About the Deck
The deck was one we just threw together. We just happened to have most of the cards lying around not being used and did not have a dedicated rush deck so we thought why not build it. It's very easy to use and takes advantage of many underutilized cards that can really ruin someone's day namely Kooc Pollon and Larba Geer.
Fire 24
4 Deadly Fighter Braidclaw
4 Kooc Pollon
4 Rikabu, the Dismantler
4 Pyrofighter Magnus
4 Comet Missile
4 Volcanic Arrows
Light 16
4 Solar Ray
4 Sol Galla, Halo Guardian
4 La Ura Giga, Sky Guardian
4 Larba Geer, the Immaculate
Total: 40
As I posted in my first post, I wanted to get into DM content creation, specifically for the TCG. I got back into the game with a small circle of friends and naturally we've developed our own meta. In our 'local meta', many cards from DM-10 onwards are in severe shortage and control decks have risen to the top. The reason this deck is called 'The Outlier' is because this deck is able to beat everything but can also lose to everythig, thus beating it or losing to it does not have any bearing on the other deck's spot in the tiering system.
Philosophy
The way we build our decks is a compromise of the cards we have available and how good a deck would be irrespective of 'meta' (i.e. built to be as consistent as possible while able to cope with varying strategies). Thus, while some decks are inherently better than others, they're all fairly competitive with each other which I think makes it more fun since anyone can pick up a deck and play.
About the Deck
The deck was one we just threw together. We just happened to have most of the cards lying around not being used and did not have a dedicated rush deck so we thought why not build it. It's very easy to use and takes advantage of many underutilized cards that can really ruin someone's day namely Kooc Pollon and Larba Geer.
Fire 24
4 Deadly Fighter Braidclaw
4 Kooc Pollon
4 Rikabu, the Dismantler
4 Pyrofighter Magnus
4 Comet Missile
4 Volcanic Arrows
Light 16
4 Solar Ray
4 Sol Galla, Halo Guardian
4 La Ura Giga, Sky Guardian
4 Larba Geer, the Immaculate
Total: 40