Prompted by the lack of content in this category, I decided to post the best TCG deck I have ever managed to create.
It was about 3 years ago, that I started thinking about the most powerful things in the TCG format. Not necessarily cards, just in general, including stuff like deck building guidelines. I have drawn the following conclusions:
- Having exactly 40 cards in your deck is very strong.
- Bombazar, Soulswap and premium discard are all absolutely busted.
- When having only 40 cards in your deck, one-ofs and civilization unbalance are ok, but you need to be wary of having too many 4x cards.
- The standard RUB frame is the best one when it comes to control.
And based on those, this is what I came up with:
Fire: 7
1x Bazagazeal Dragon
3x Crimson Hammer
1x Pyrofighter Magnus
2x Searing Wave
Water: 15
3x Aqua Surfer
2x Corile
3x Emeral
4x Energy Stream
1x Illusionary Merfolk
1x Submarine Project
1x Tekorax
Darkness: 12
4x Cloned Nightmare
2x Cranium Clamp
2x Propeller Mutant
1x Slash Charger
3x Terror Pit
Nature: 3
3x Soulswap
Multi: 3
2x Bombazar, Dragon of Destiny
1x Miraculous Plague
TOTAL: 40
This is a twist on the standard RUB Control formula. Normally a RUB would wait with attacking his opponent till he busts out something like Bolmeteus, but with this deck, in most cases, you should start attacking right away. Control decks wait with attacking shield since your opponent could theoretically make a comeback. Even after getting his whole hand discarded, or his whole field destroyed, they still have so much time due to the stoic nature of a control deck, that eventually they can recover. Not with this deck, though. After controlling your opponent a bit so that he doesn't pose a threat, you can just kill him outright with Bombazar.
I guess I'll explain some of dubious stuff.
Propeller Mutant - An attacking 2-drop with a powerful effect. Mostly I just needed more attacking creatures. First I've experimented with Spinning Terror, the Wretched, but I soon found out that he wasn't really doing all that much with his effect.
Tekorax - Another attacking creature, this time with an effect that allows us to plan 100% ahead. In a majority of games you drop Bombazar in situations where even in case of 1 or 2 shield triggers you still win the game, but if you get this guy, you are able to drop the bomb as soon as possible, and manage your attacks perfectly.
Pyrofighter Magnus - An overall very solid card. You would never find him in a standard RUB Control list, but in this deck his power is magnified due to how helpful he is when finishing with Bombazar.
Slash Charger - The card I am the least sure about. Sometimes it can mess up your opponent's plan, it propels your mana, but I worry that it might be a bit too slow.
Where's bolmeteus? - Too slow.
Lack of blockers - There aren't any that I think are good enough here. Thrash Crawler comes to mind, but it's a very slow and reactive card. This deck's defense is mostly based around shield triggers with Emeral and removal, and I think that those are enough.
Only 5 nature cards? - You only really need 2 of them, with at least one being Bombazar. This deck has a colossal amount of draw relative to its size, so you need to be really unlucky in order to never draw enough nature. I dropped Crystal Memory from this deck because I was always getting all that I want anyway.
That would be it for now. I'm open to suggestions and I encourage everyone to try it yourself on TCO: http://www.tradecardsonline.com/im/showDeck/deck_id/431656
It was about 3 years ago, that I started thinking about the most powerful things in the TCG format. Not necessarily cards, just in general, including stuff like deck building guidelines. I have drawn the following conclusions:
- Having exactly 40 cards in your deck is very strong.
- Bombazar, Soulswap and premium discard are all absolutely busted.
- When having only 40 cards in your deck, one-ofs and civilization unbalance are ok, but you need to be wary of having too many 4x cards.
- The standard RUB frame is the best one when it comes to control.
And based on those, this is what I came up with:
Fire: 7
1x Bazagazeal Dragon
3x Crimson Hammer
1x Pyrofighter Magnus
2x Searing Wave
Water: 15
3x Aqua Surfer
2x Corile
3x Emeral
4x Energy Stream
1x Illusionary Merfolk
1x Submarine Project
1x Tekorax
Darkness: 12
4x Cloned Nightmare
2x Cranium Clamp
2x Propeller Mutant
1x Slash Charger
3x Terror Pit
Nature: 3
3x Soulswap
Multi: 3
2x Bombazar, Dragon of Destiny
1x Miraculous Plague
TOTAL: 40
This is a twist on the standard RUB Control formula. Normally a RUB would wait with attacking his opponent till he busts out something like Bolmeteus, but with this deck, in most cases, you should start attacking right away. Control decks wait with attacking shield since your opponent could theoretically make a comeback. Even after getting his whole hand discarded, or his whole field destroyed, they still have so much time due to the stoic nature of a control deck, that eventually they can recover. Not with this deck, though. After controlling your opponent a bit so that he doesn't pose a threat, you can just kill him outright with Bombazar.
I guess I'll explain some of dubious stuff.
Propeller Mutant - An attacking 2-drop with a powerful effect. Mostly I just needed more attacking creatures. First I've experimented with Spinning Terror, the Wretched, but I soon found out that he wasn't really doing all that much with his effect.
Tekorax - Another attacking creature, this time with an effect that allows us to plan 100% ahead. In a majority of games you drop Bombazar in situations where even in case of 1 or 2 shield triggers you still win the game, but if you get this guy, you are able to drop the bomb as soon as possible, and manage your attacks perfectly.
Pyrofighter Magnus - An overall very solid card. You would never find him in a standard RUB Control list, but in this deck his power is magnified due to how helpful he is when finishing with Bombazar.
Slash Charger - The card I am the least sure about. Sometimes it can mess up your opponent's plan, it propels your mana, but I worry that it might be a bit too slow.
Where's bolmeteus? - Too slow.
Lack of blockers - There aren't any that I think are good enough here. Thrash Crawler comes to mind, but it's a very slow and reactive card. This deck's defense is mostly based around shield triggers with Emeral and removal, and I think that those are enough.
Only 5 nature cards? - You only really need 2 of them, with at least one being Bombazar. This deck has a colossal amount of draw relative to its size, so you need to be really unlucky in order to never draw enough nature. I dropped Crystal Memory from this deck because I was always getting all that I want anyway.
That would be it for now. I'm open to suggestions and I encourage everyone to try it yourself on TCO: http://www.tradecardsonline.com/im/showDeck/deck_id/431656