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[OCG 2003] Astral Reef Trigger Deck

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AleksVin
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[OCG 2003] Astral Reef Trigger Deck

Post by AleksVin on 28.08.18 12:23

I made something for fun again, because I had 4 Astral Reef lying around. This deck is from before the Hall of Fame was established.


Water:
4x Aqua Surfer |6 Mana, 2000 Power| , To bounce opponents creatures, Shield Trigger Creature
2x Cyber Brain  - Draw 3 Cards, Shield Trigger
4x Astral Reef |2 Mana, 4000 Power| - Evolution, Draw 3 Cards
4x Steam Star |2 Mana, 1000 Power| - Evo Bait for Astral Reef
4x Marine Flower |1 Mana, 2000 Power| -Blocker, Evo Bait for Astral Reef

Nature:
3x Fighter Dual Fang |6 Mana, 8000 Power| - Evolution, Double Breaker, Mana Ramp
4x Bronze Arm Tribe |3 Mana, 1000 Power| - Mana Ramp
4x Torcon |2 Mana, 1000 Power| - Shield Trigger Creature
4x Faerie Life - Mana Ramp

Darkness:
4x Terror Pit - Creature Destruction, Shield Trigger
3x Locomotiver |4 mana, 1000 Power| Random Discard, Shield Trigger Creature

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Halfar
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Re: [OCG 2003] Astral Reef Trigger Deck

Post by Halfar on 29.08.18 14:55

As is already told you in private... Emeral would be crazy because of your 10000x Shield triggers.

BTW: Why did their not nerfed Astral Reef before their released this extremely strong cards? This effect is op for sure lol!
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AleksVin
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Re: [OCG 2003] Astral Reef Trigger Deck

Post by AleksVin on 29.08.18 21:38

I will eventually exchange the Locomotiver with Emerals.
I'm also thinking about exchanging the Terror Pits with Natural Snares.
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AleksVin
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Re: [OCG 2003] Astral Reef Trigger Deck

Post by AleksVin on 30.08.18 11:17

I now added Emeral's.
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Halfar
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Re: [OCG 2003] Astral Reef Trigger Deck

Post by Halfar on 01.09.18 15:42

maybe change terror pit with natural snare ? Smile
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AleksVin
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Re: [OCG 2003] Astral Reef Trigger Deck

Post by AleksVin on 01.09.18 15:54

I now added 3 Barkwhips and removed 2 FDFs. I also exchanged a Terror Pit for a Natural Snare. I will exchange the remaining Pits with Snares, as soon as I can get some.
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LordSommerhill
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Re: [OCG 2003] Astral Reef Trigger Deck

Post by LordSommerhill on 20.11.18 23:39

@AleksVin Astral Reef was an ocg exclusive card despite being from set 4 right? I only ever remember Astral Warper from tcg, and looking at those two, Reef is better in every way, shape and form. 3 mana cheaper, only 1000 less power, and same race and civ etc. I suppose it was kinda the same case as Cursed Totem vs Cryptic Totem (both same civ, race, mana, power and effect, but Cursed Totem just didnt have the "when tapped" restriction on its effect that Cryptic had". So in both cases, ocg got the more powerful version, while tcg got the nerfed one.
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Halfar
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Re: [OCG 2003] Astral Reef Trigger Deck

Post by Halfar on 21.11.18 9:21

I'm glad we got this Card in his nerfed version lol!
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LordSommerhill
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Re: [OCG 2003] Astral Reef Trigger Deck

Post by LordSommerhill on 21.11.18 23:29

@Halfar do you think Astral Reef would be OP in tcg? If you think about it, its just a Gonta with a massive draw effect. You have to draw both Reef and a Marine Flower if you want to summon it on turn 2 tho, and Reef is not a finisher in itself. So im thinking it would act more as a support/aggro card, kind of like Hulcus just better when you get it out ofc. But you would still need another bossmonster as you finisher in my opinion. Reef would be good, but not op in my opinion.
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AleksVin
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Re: [OCG 2003] Astral Reef Trigger Deck

Post by AleksVin on 22.11.18 18:19

@LordSommerhill
Astral Reef is extremely strong. The card advantage it gives you is amazing.The deck I built almost always has a full hand and a lot of mana. That way you can summon up to 3-4 creatures a turn.
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LordSommerhill
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Re: [OCG 2003] Astral Reef Trigger Deck

Post by LordSommerhill on 05.12.18 22:39

@AleksVin well yes sure its great, and gives you great hand advantage etc. But what is the decks main gameplan to actually beat the opponent? Is 3 Fighter Dual Fang enough to consistently win? Im not saying its not good, i just want to hear how it works Razz

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