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(TCG) Bolmeteus RUB Control Deck

AleksVin
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Post by AleksVin on 20.05.18 19:48

Decklist:
Fire:
3x Bolmeteus Steel Dragon
1x Bazagazeal Dragon
2x Apocalypse Vise
2x Volcano Charger
2x Pyrofighter Magnus

Darkness:
4x Terror Pit
3x Cranium Clamp
2x Locomotiver
4x Bloody Squito

Water:
4x Aqua Surfer
3x Corile
2x Thrash Crawler
2x Energy Stream
4x Aqua Hulcus
2x Deklovaz, The Terminator
How is this deck and how would you improve it?

Thanks in advance for every help!


Last edited by AleksVin on 16.03.19 10:58; edited 2 times in total
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Post by Darksigner on 21.05.18 19:42

Looks really solid, but I think that deck needs 1 Lost Soul (the card can totally flip a game around). I would also max out on Energy Streams because 6 draw cards aren´t enough in a control deck imo. Additionally I would suggest some grave recursion cards, for example 1-2 Morbid Medicine or Corpse Charger which is really up to personal preference, if you value the mana boost and the recyclability through Thrash Crawler over the extra creature you get back or vice versa. My last point of improvement would be the Deklowaz as it is a really slow card with high reward but really slow. I can recommend the use of Blizzard of Spears, as it has the same field removal power that Deklowaz has and has an immediate impact on the game. As for which cards I would cut I think you could cut 2 Bloody Squitos and the 2 pyrofighters (not an ideal card in a control based Deck that really just wants to finish with Bolmeteus and not start to rush with Magnus) for the mentioned 1 Lost Soul, 2 Energy Streams and 1 Morbid Medicine/Corpse Charger. And then swap out the 2 Deklowaz for 2 Blizzard of Spears. If you want to go over 40 cards I would recommend even more grave recursion cards (really needed in a control mirror match), more triggers against rush (for example Burst Shot) and some more draw if you go over 44 cards which I don´t think is necessary as your deck looks really compromised and consistent.
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Post by AleksVin on 21.05.18 19:58

Thanks for your help! I don't have any Blizzards of Spears right now and the Corpse Charger have yet to come, I ordered them with a few other cards.

It looks completely different from before:
Decklist:

Fire:

1x Bazagazeal Dragon
3x Bolmeteus
2x Apoc. Vise
2x Tornado Flame
2x Crimson Hammer
2x Volcano Charger

Darkness:
1x Lost Soul
4x Terror Pit
2x Locomotiver
3x Cranium Clamp
3x Bloody Squito

Water:
2x Aqua Surfer
3x Corile
1x Thrash Crawler
4x Aqua Hulcus
2x Brain Serum (I only have 2 Streams right now)
2x Energy Stream
1x Emeral

What do you think? Is it better? Is it worse?


Last edited by AleksVin on 16.03.19 10:59; edited 1 time in total
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Post by Darksigner on 21.05.18 20:20

I think it is better now, just add 1-2 corpse charger when they arrive. The brain serum/stream split is pretty good for now, the shield trigger ability can come in handy sometimes but if you are able to, I would still recommend playing 4 streams instead.
If you find yourself in trouble beating rush, I think you should up the Surfer back to 4 again and maybe add a 2nd Emeral. You can also toy around with Phantom Dragons Flame and/or Burst Shot instead of Crimson Hammer and maybe Volcano Charger, as the shield trigger ability of those cards can really make a difference in your rush matchup.
If you are looking for a card like Blizzard of Spears but need something easier to get your hands on I would suggest Searing Wave as it has a similar ability with a little drawback but it only affects your opponent Smile
AleksVin
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Post by AleksVin on 21.05.18 20:26

I added:
+2 Surfer
+1 Emeral
+1 Burst Shot ( I sadly only have 1 and don't have any PDF)
+1 Corpse Charger (Proxy for now)

Now the deck has 45 cards. Is that still ok?
My friends like to play fast decks. ^^"
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Post by Darksigner on 21.05.18 20:36

I think 45 is still perfectly fine, you will have to test the deck with the changes you made and if something comes up dead most of the times or is just not doing what you thought it would do for you, cut it. Same goes for problems you are noticing, if the deck is not keeping up with the pace of your friends decks then try to add in some more triggers or early game cards that counter those decks or if it has a tough time facing another control deck try to add in some more power cards that help you swing the game into your favor. I think the most difficult thing about deck building is to find the right balance and you can only find it through testing and changing things up and then repeat that process Smile
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Post by Tom Rogers on 28.05.18 19:26

Hey! I notice you're using both Crimson and Volcano - that can help against fast decks, but it's going to get cloggy. I recommend choosing one or the other

If your friends are playing aggro/rush, my favorite addition to this is 1x Miraculous Meltdown. Usually I play Crystal Memory with it - if the quick opponents trip one of those in the shields, you can go for game with your Hulcus/Loco from early game. Usually those types of decks don't have too many shield triggers - if they play Awe or something, you can wait until you have 9 mana. Play the Meltdown, wait for all the triggers to get used, then summon Pyro and win.

Would also recommend maxing Locomotiver. I understand there's less of him for Deklowaz, but having the shield trigger creature to suicide vs. a weenie is big. And with the Meltdown, having any creature out becomes even better Smile
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Post by Darksigner on 31.05.18 13:44

Miraculous Meltdown is a really nice counter to rush decks, if you get to 0 shields but manage to survive it is 99,99% game over for your opponent Very Happy
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Post by AleksVin on 14.06.18 19:49

I changed my deck up a little bit:
decklist:

Fire:
1x Bazagazeal Dragon
3x Bolmeteus Steel Dragon
2x Apocalypse Vise
2x Burst Shot
2x Volcano Charger


Darkness:
2x Lost Soul
4x Terror Pit
2x Cranium Clamp
3x Locomotiver
1x Corpse Charger
2x Bloody Squito

Water:
4x Corile
2x Illusionary Merfolk
1x Thrash Crawler
2x Crystal Memory
3x Aqua Hulcus
4x Energy Stream
2x Emeral

Nature:
1x Terradragon Arque Delacerna

Rainbow:
1x Miraculous Meltdown

What do you guys think?



Last edited by AleksVin on 16.03.19 11:00; edited 2 times in total
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Post by AleksVin on 30.06.18 15:47

I changed it up again.
I guess with every change it looks more standard than before.

Decklist:
Fire:

2x Bazagazeal Dragon
3x Bolmeteus Steel Dragon
3x Apocaypse Vise
3x Phantom Dragon's Flame

Darkness:

4x Terror Pit
4x Cranium Clamp
4x Locomotiver
1x Morbid Medicine
2x Bloody Squito

Water:

2x Illusionary Merfolk
4x Corile
2x Crystal Memory
1x Thrash Crawler
4x Energy Stream
3x Aqua Hulcus
2x Emeral

Nature:

1x Terradragon Arque Delacerna

Multi-Civ:

1x Miraculous Meltdown


I appreciate every comment. I don't have anybody to play with right now, so it is a little bit difficult to test the deck.


Last edited by AleksVin on 16.03.19 11:01; edited 1 time in total
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Post by LordSommerhill on 26.07.18 11:35

@AleksVin The deck is becoming better i would say! But have you tested the deck against aggro/rush? The deck seems to have a strong mid-late game, but its appears to have a rather weak early game. You have Emeral, Squito and Hulcus early on, which is good but could be a little weak against rush decks. I would absolutely run Surfer in a build like this. I see that you have Surfer in the first list you posted, and i would highly recommend keeping them, as they are amazing shield triggers that can single-handedly win you games against aggresive decks. You have Corile now, which aside from the shield trigger is a better card in itself. But the high trigger count is so valuable in a deck like this, as least from what i've experienced. You could even run both Surfer and Corile. They are both suuuuuch good cards, that it would probably just be good. Maybe x4 Surfers and 2x Coriles? Try it out and let me know how it goes! Very Happy
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Post by AleksVin on 18.09.18 14:22

I radically changed the deck and incorporated Surfers again.
I also reduced it back to 43 cards, in order to improve consistency. Since I don't have many opponents that use control decks (not that I have many opponents in the first place), I haven't had any problems with decking out.

decklist:


Fire:

1x Bazagazeal Dragon
2x Bolmeteus Steel Dragon
1x Velyrika Dragon
2x Apocalypse Vise
2x Valiant Warrior Exorius
4x Phantom Dragon's Flame

Darkness:
2x Lost Soul
4x Terror Pit
4x Locomotiver
2x Cranium Clamp
3x Bloody Squito

Water:
4x Aqua Surfer
2x Corile
2x Crystal Memory
3x Aqua Hulcus
4x Energy Stream

Multiciv:
1x Miraculous Meltdown

Btw. I have a question directed at @Tom Rogers. I've looked at old decklists from you and would like to know if it is possible to play with a ratio of 1x Bazagazeal, 2x Velyrika and 1x Bolmeteus and what you would do if Bolmeteus ended up inaccessible.


Last edited by AleksVin on 16.03.19 11:02; edited 1 time in total
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Post by Halfar on 19.09.18 7:21

@AleksVin wrote:I radically changed the deck and incorporated Surfers again.
I also reduced it back to 43 cards, in order to improve consistency. Since I don't have many opponents that use control decks (not that I have many opponents in the first place), I haven't had any problems with decking out.

Now to the decklist:

Fire:

1x Bazagazeal Dragon
2x Bolmeteus Steel Dragon
1x Velyrika Dragon
2x Apocalypse Vise
2x Valiant Warrior Exorius
4x Phantom Dragon's Flame

Darkness:
2x Lost Soul
4x Terror Pit
4x Locomotiver
2x Cranium Clamp
3x Bloody Squito

Water:
4x Aqua Surfer
2x Corile
2x Crystal Memory
3x Aqua Hulcus
4x Energy Stream

Multiciv:
1x Miraculous Meltdown


Btw. I have a question directed at @Tom Rogers. I've looked at old decklists from you and would like to know if it is possible to play with a ratio of 1x Bazagazeal, 2x Velyrika and 1x Bolmeteus and what you would do if Bolmeteus ended up inaccessible.

The decks looks pretty solid although,
i am not a fan of Velyrika in Bolly Control Smile

7x Draw cards + 2x Memory enough draw?
I often tend to play around 10 Cards for draw.
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Post by AleksVin on 19.09.18 21:38

@Halfar
I now added 1 more Hulcus. Not sure if that is enough draw, but I don't really want to use Merfolk right now. Maybe 2 Eureka Charger?
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Post by Halfar on 20.09.18 9:26

@AleksVin wrote:@Halfar
I now added 1 more Hulcus. Not sure if that is enough draw, but I don't really want to use Merfolk right now. Maybe 2 Eureka Charger?

Hmm i would say just test it Smile

Btw: Eureka Charger is also Bae lol!
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Post by AleksVin on 22.11.18 18:08

I think this is the best version of my deck so far. I basically tested almost everything.
decklist:

Fire:

1x Bazagazeal Dragon
2x Bolmeteus Steel Dragon
1x Velyrika Dragon
2x Apocalypse Vise
2x Valiant Warrior Exorious
2x Phantom Dragons Flame

Darkness :

1x Lost Soul
4x Terror Pit
4x Locomotiver
2x Cranium Clamp
2x Ghost Touch
2x Bloody Squito

Water:
3x Corile
2x Illusionary Merfolk
1x Crystal Memory
4x Aqua Hulcus
2x Energy Stream
2x Emeral

Multi Civ :

1x Miraculous Meltdown

What do you guys think?


Last edited by AleksVin on 16.03.19 11:03; edited 1 time in total
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Post by AleksVin on 20.02.19 16:36

I made a few drastic changes again.
decklist:

Fire:

1x Bazagazeal Dragon (To get rid of opposing creatures)
2x Bolmeteus Steel Dragon (Finisher)
1x Velyrika Dragon (To tutor out Bolmeteus or Bazagazeal)
2x Apocalypse Vise (To clear the opposing field)
2x Valiant Warrior Exorious (To get rid of opposing creatures)
2x Phantoms Dragon Flame (To remove small threats, Shield Trigger)

Darkness:

1x Lost Soul (To leave the opponent late game without any options)
4x Terror Pit ( To destroy almost any creature, Shield Trigger)
3x Locomotiver (To discard a single card and therefore limit the opponents options, Shield Trigger)
3x Cranium Clamp (best discard, discard 2)
4x Bloody Squito (Blocker)

Water:
2x Aqua Surfer (To bounce an opponents creature, Shield Trigger)
3x Corile (To return a creature to the top of the opponents deck, Cyber Lord)
2x Illusionary Merfolk( Draw 3+Creature, when a Cyber Lord is on the own field )
4x Aqua Hulcus (Draw 1+Creature,To maintain card advantage)
2x Energy Stream (Draw 2)
2x Emeral (To set down shield triggers, Cyber Lord)

Multi Civ:

1x Miraculous Meltdown ( secondary win condition against rush)
2x Hide and Seek (To bounce a creature and then discard a card from the opponents hand)


Last edited by AleksVin on 16.03.19 11:03; edited 1 time in total
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Post by AleksVin on 14.03.19 15:06

New Version.
decklist:
Fire:

2x Bazagazeal Dragon (To get rid of opposing creatures)
2x Bolmeteus Steel Dragon (Finisher)
1x Velyrika Dragon (To tutor out Bolmeteus or Bazagazeal)
2x Apocalypse Vise (To clear the opposing field)
2x Phantoms Dragon Flame (To remove small threats, Shield Trigger)

Darkness:

2x Lost Soul (To leave the opponent late game without any options)
4x Terror Pit ( To destroy almost any creature, Shield Trigger)
4x Locomotiver (To discard a single card and therefore limit the opponents options, Shield Trigger)
2x Cranium Clamp (best discard, discard 2)
2x Slash Charger
4x Bloody Squito (Blocker)
1x Dark Reversal (will eventually be replaced with Morbid Medicine)

Water:
2x Aqua Surfer (To bounce an opponents creature, Shield Trigger)
3x Corile (To return a creature to the top of the opponents deck, Cyber Lord)
2x Illusionary Merfolk( Draw 3+Creature, when a Cyber Lord is on the own field )
1x Thrash Crawler
3x Aqua Hulcus (Draw 1+Creature,To maintain card advantage)
3x Energy Stream (Draw 2)
2x Emeral (To set down shield triggers, Cyber Lord)

Multi Civ:

1x Miraculous Meltdown ( secondary win condition against rush)
AleksVin
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Post by AleksVin on 14.07.19 23:12

Adjusted the ratios slightly.

decklist:
Fire:

2x Bazagazeal Dragon (To get rid of opposing creatures)
2x Bolmeteus Steel Dragon (Finisher)
2x Apocalypse Vise (To clear the opposing field)
1x Searing Wave
2x Phantoms Dragon Flame (To remove small threats, Shield Trigger)

Darkness:

1x Lost Soul (To leave the opponent without any options)
4x Terror Pit ( To destroy any creature that can be targeted, Shield Trigger)
3x Locomotiver (To discard a single card and therefore limit the opponents options, Shield Trigger Creature)
3x Cranium Clamp (best discard, discard 2)
4x Bloody Squito (Blocker)
1x Morbid Medicine (grave recursion)

Water:

2x Aqua Surfer (To bounce an opponents creature, Shield Trigger Creature)
3x Corile (To return a creature to the top of the opponents deck, Cyber Lord)
2x Illusionary Merfolk( "Draw 3+ cards"Creature, when a Cyber Lord is on the own field )
1x Thrash Crawler (Mana recursion, Blocker)
2x Aqua Hulcus (Draw 1+Creature,To maintain card advantage)
2x Crystal Memory (deck search)
4x Energy Stream (Draw 2)
2x Emeral (To set down shield triggers, Cyber Lord)

Multi Civ:

1x Miraculous Meltdown ( secondary win condition against rush)

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