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(TCG) First attempt at a Ballom Deck

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AleksVin
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(TCG) First attempt at a Ballom Deck

Post by AleksVin on 08.04.18 18:41

I'm can still be considered a beginner, so I appreciate every help I can get.

This is basically my first real attempt at building a deck.
Thanks in advance for every contribution.


Darkness Creatures:
4x Marrow Ooze, The Twister
4x Bloody Squito
4x Locomotiver
1x Vile Mulder, Wing of the Void
2x Photocide, Lord of the Wasters
3x Vashuna, Sword Dancer

Darkness Spells:
4x Terror Pit
4x Proclamation of Death
1x Cranium Clamp

Darkness Evolution Creatures:
2x Ballom, Master of Death


Nature Creatures:
4x Bronze-Arm Tribe
4x Poisonous Mushroom

Nature Spells:
4x Faerie Life

Edit: wording.
Edit 2: just realized that Clamp is restricted to 1.


Last edited by AleksVin on 22.11.18 18:22; edited 1 time in total
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ELTP
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Re: (TCG) First attempt at a Ballom Deck

Post by ELTP on 09.04.18 13:09

You are going pretty thin with your nature part of the deck. Are you aiming for BN Ballom deck? I would replace Poisonous Mushroom with Natural Snare or Soulswap Slash Charger would help your deck as well.

Gajirabute is nice with Ballom and something that you'd like to swap into the battlezone. If you feel you want more defence, replace Marrow Ooze with Gray Balloon.


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AleksVin
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Re: (TCG) First attempt at a Ballom Deck

Post by AleksVin on 09.04.18 13:18

Thanks for your help!

I was a little bit reluctant to put any more nature cards in, because the chance that Ballom would kill them would rise. Would you recommend adding more nature in favor of removing a few darkness cards?

i sadly don't have Natural Snare or Soul Swap, but I already ordered 2 Slash Charger.(Would 4 be better? I could only find 2 to buy.)

I also couldn't find any Gajirabrute's to buy.

Do you have any more ways to improve the deck? I'm open to any suggestions.
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Re: (TCG) First attempt at a Ballom Deck

Post by ELTP on 09.04.18 17:41

I see, maybe you could consider something like Propeller Mutant. Mana Nexus could bring more defence but maybe Vine Charger would be better (not certain if needed). Horrid Worm / Windmill Mutant is also a possibility but they might be too aggro for Ballom.


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AleksVin
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Re: (TCG) First attempt at a Ballom Deck

Post by AleksVin on 09.04.18 18:47

Out of those cards I only have horrid worm right now. I guess I'll try them out.
I really have to get some more cards.
What do you think about playing more than 40 cards?

Thanks again for your help.

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Re: (TCG) First attempt at a Ballom Deck

Post by ELTP on 09.04.18 22:46

I am happy to help. It is always nice to get new players even if they were in a different country. Germany has lots of duelists: have you joined their WhatsApp group yet?

I prefer to play with exactly 40 cards since that way your deck is going to be more consistent. You can still use lots of draw and mana boost and still not end up deck-outing. In some rare cases, I could consider going over 40 cards, for example when playing a deck-out deck. But even then, I would use like up to 50 cards. You should never go over 60 cards.


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Re: (TCG) First attempt at a Ballom Deck

Post by AleksVin on 10.04.18 7:16

I was added to a german Duel Masters Whatsapp group, it might be the one you mean.

So 40 cards is the best. Right now the size of my deck changes a lot because I'm still experimenting. (And thats pretty difficult, considering I don't have anybody to play with, until the end of next week)

I'm really happy to have found a place where I could talk about this part of my childhood and I hope I can find some new friends on this site. You're all very nice.

I hope the way I construct my sentences doesn't look too weird.


Last edited by AleksVin on 10.04.18 9:25; edited 2 times in total
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Re: (TCG) First attempt at a Ballom Deck

Post by nitrox on 12.04.18 17:44

Lost Soul is the card for a ND mana ramp! With all the nature accel you have, you can get to 7 mana 2-3 turns earlier - It destroys control decks! Lost Soul will never work against more aggressive decks, though...

I'd recommend adding some draw. In Darkness, Mongrel Man would be good because you have cards like Bloody Squito and Marrow Ooze to use it with. Nature has some interesting options like Wingeye Moth and Rumbling Terahorn, but they're vulnerable to your own Ballom, so perhaps try some Dimension Gates instead.
I would not recommend having the Poisonous Mushrooms because they will take away your hand very quickly. Your deck isn't meant to attack very early, so what ELTP said about replacing Marrow Ooze with Gray Balloon will work. Keep the marrow Ooze if you want to be stronger against turn 1 rush decks, though.
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AleksVin
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Re: (TCG) First attempt at a Ballom Deck

Post by AleksVin on 12.04.18 18:30

Thanks! Can you take a look at how the deck looks currently?

Right now it looks like this:
Darkness:

2x Ballom, Master of Death
4x Terror Pit
3x Vashuna, Sword Dancer
2x Mongrel Man
1x Vile Mulder, Wings of the Void
3x Locomotiver
2x Cranium Clamp
4x Bloody Squito
3x Propeller Mutant
+2x Proclamation of Death (switched out Torcon for those)
Nature:
2x Fighter Dual Fang
4x Bronze Arm Tribe
4x Dimension Gate
2x Torcon
1x Barkwhip, the Smasher
4x Fairy Life

I'm not sure if the whole nature creature lineup is too vulnerable against Ballom, so I'm maybe removing the 2 Torcons and the Barkwhip and only leaving BAT and FDF.
What are your thoughts? Would there still be enough nature cards for the deck?

Btw. In about a week 2 Slash Chargers will arrive. I'm thinking about including them into the deck.

I'm looking forward to your reply.


Last edited by AleksVin on 13.04.18 21:20; edited 1 time in total (Reason for editing : Editing deck)
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Re: (TCG) First attempt at a Ballom Deck

Post by AleksVin on 13.04.18 7:59

I now also ordered 4 Gajirabrute and 4 Soulswap.
Edit: It seems there was only 1 Gajirabrute left. So it actually is 1 Gajirabrute and 4 Soulswap.
Edit 2: I could buy 2 more Gajirabrute.
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Re: (TCG) First attempt at a Ballom Deck

Post by AleksVin on 15.04.18 9:14

This is how the deck will look like, as soon as the 3 Gajirabute, the 2 Slash Charger and the 4 Soulswaps arrive.

Darkness:
2x Ballom, Master of Death
1x Trox, General of Destruction
4x Terror Pit
3x Gajirabrute, the Vile Centurion
2x Mongrel Man
3x Locomotiver
2x Cranium Clamp
4x Bloody Squito
3x Propeller Mutant
2x Slash Charger
Nature:
4x Soulswap
4x Bronze Arm Tribe
2x Dimension Gate
4x Fairy Life
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Re: (TCG) First attempt at a Ballom Deck

Post by ELTP on 19.04.18 14:12

That looks very nice now! Do you have anybody to test duel that deck?


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Re: (TCG) First attempt at a Ballom Deck

Post by AleksVin on 19.04.18 14:29

Thanks!
One of my friends sometimes plays Duel Masters. I will try it out against him tomorrow.
The 4 Soulswap, the 3 Gajirabute and the 2 Slash Charger haven't arrived yet, but he is ok with me using proxies until they arrive.

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Re: (TCG) First attempt at a Ballom Deck

Post by ELTP on 20.04.18 11:11

Notghing wrong with proxies. They are a great way to test out. Soulswa with Gajirabute is awesome!


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Re: (TCG) First attempt at a Ballom Deck

Post by nitrox on 20.04.18 12:13

Looks very good now! Soulswap with Trox will also do wonders! Swap is especially useful for those 1x creatures stuck in your mana, and the ones with enter-the-zone effects.
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Re: (TCG) First attempt at a Ballom Deck

Post by OcaVan on 24.04.18 12:25

That deck looks awesome! My very first Deck looked this if i remember correctly!

@AleksVin wrote:
This is how the deck will look like, as soon as the 3 Gajirabute, the 2 Slash Charger and the 4 Soulswaps arrive.

Darkness:
2x Ballom, Master of Death
1x Trox, General of Destruction
4x Terror Pit
3x Gajirabrute, the Vile Centurion
2x Mongrel Man
3x Locomotiver
2x Cranium Clamp
4x Bloody Squito
3x Propeller Mutant
2x Slash Charger
Nature:
4x Soulswap
4x Bronze Arm Tribe
2x Dimension Gate
4x Fairy Life

Are 4 Demon Commands enough for 2 Balloms? Maybe with Soulwap it could be enough... I recommend to add 2 Daidalos, General Of Fury. It has a great synergy with Propeller Mutant and Mongrel Man. If you like to you could also add Ultimate Force as mana accel. Looks really good already!
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Re: (TCG) First attempt at a Ballom Deck

Post by AleksVin on 22.11.18 18:33

The deck unterwent a lot of changes. Right now it is a Water/Darkness Deck since I wanted to have some more draw power and protection. I think it works better now.
The decklist is as follows:

Darkness:

2x Ballom, Master of Death
4x Gajirabute, Vile Centurion
4x Terror Pit
4x Locomotiver
2x Morbid Medicine
4x Bloody Squito
4x Ghost Touch

Water:

2x Aqua Surfer
4x Corile
2x Illusionary Merfolk
4x Energy Stream
2x Emeral

Multi Civ:

2x Melnia, The Aqua Shadow

I'm not sure if it is better than the various Nature/Darkness versions I tried before, but It seems to work ok so far.

Any critique is appreciated.

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