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    R/G rush (DM-01 to -12)

    mercurio
    mercurio
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    Post by mercurio 10.03.18 19:14

    Hi,

    Like i say that i'm a very huge fan about rush deck, i was thinking to show you the deck i'm proud of and asking about advice if you know other card that make the kob easier than my crew !!! Smile

    R/G rush (DM-01 to -12) Deck_r10

    The strategy is simple go to the victory in the fastest way possible ! But because opponent is always in the way and my crew also take their job to seriously and finish after in the Boat cemetery  i use the super spell Brutal charge, so i can always bring on other prestigious member of my buccaneer team Very Happy .


    I hope this first deck will be well received by you.

    See you next time
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    Pakhi
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    Post by Pakhi 13.03.18 7:31

    Definitely a good rush deck, but you need to remove threats apart form blockers (for which you have comet missile) from your opponent's battlezone to constantly put pressure on your opponent. For this you can try using volcanic arrows, it is very much helpful.
    Admin
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    Post by Admin 13.03.18 11:18

    I agree, Volcanic Arrows would be a must. Otherwise the deck looks simple and very good.
    Halfar
    Halfar
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    Post by Halfar 14.03.18 11:45

    U dont need brutal charge.
    i would prefer volcanic arrows or muscle charger (extremly good with sniper moscito).


    -4 brutal charge

    +2 volcanic arrows
    +2 muscle charger
    LordSommerhill
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    Post by LordSommerhill 19.03.18 12:10

    @mercurio the deck looks good, but i can tell you one thing. If you remove x4 Brutal Charge and x4 Kooc Pollon, and add x4 Rikabu the dismantler and x4 Volcanic Arrows, you have a R/G Rush that is as optimized as possible. R/G Rush decks are very brutal and very very consistent. The issue is that it is very hit or miss depending on the matchup. Against many decks you will win 9/10 times, but against certain matchups you are gonna have a real hard time. But the deck is super fun to play with, and it is brutal.

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