While I was digging down through the Zero civilization trying to build a 100% zero deck (you guess how that turned out.) I came across this card
Kiramaru, Great Miracle:
Zero civilization
Cost-12
Power-17000
* When you summon this creature into the battle zone, you and your opponent play Gachinko Judge 3 times. Each time you win and reveal a creature, put that creature into the battle zone instead of putting it on the bottom of your deck. Each time you win and reveal a spell, cast it for no cost instead of putting it on the bottom of your deck.
* Each of your creatures in the battle zone gets "speed attacker".
* Triple breaker
* Eternal Omega
Now this was the main card from that deck, but that deck was terrible. This deck hopefully isn't. Now this deck is a 5 color ramp that has many different finishers to use, but Kiramaru is obviously the main one we want to get out, but if we can't then we hope we can get a different one out to win the game now here's the list:
Finishers-15
Bolmeteus Blue Flare Dragon X1 f/w-shield burning unblockable
Puchohenza, Mia Moja 2X l/n-rev change mass removal
Bolmeteus Sapphire Dragon X1 f-shield burning fast attack
Onimaru "head" Victory Rush X1 f-extra turns
Codeking Wilhelm X3 f/n/d-mana accel+removal
Nicol Bolas X2 f/d/w-mass discard+removal
Van Beethoven, Zenith of "Shura" X2 z-mass bounce+anti commands/dragons
Kiramura, Great Miracle X3 z-for no cost spam/spell casts
Shield triggers
Kernel, Blue Stagnation Dragon Elemental X4 l/w-freeze blocker st
Intense Vacuuming Twist X4 w-hand replenish bounce
Other defence
Sido, Time 3 X4 l/w-increases opposing player's spells costs
Mana Accel
Jasmine Mist Faerie X3 n-classic mana accel creature
Johnny Walker, Exploding mask X3 f/n-mana accel/weenie removal
Pixie Life X3 n-mana accel+colorless mana recovery
Ruins of the Lion King X4 n-if your running 5 civs and/or a lot of multi-civ cards you pretty much need to have this in your deck
Now the basic strategy of the deck is very simple.
Accel mana as much as possible to fill the board with your finishers and attack for game. If you have bolmeteuses on the field use them to break shields to deal with shield triggers.
Not that difficult. Actually sometimes it becomes auto-pilot
Mana colors stuff-
Darkness/Fire/Nature 3 8 %
Fire 2 5 %
Fire/Nature 3 8 %
Light/Nature 2 5 %
Light/Water 8 20 %
Nature 10 25 %
Water 4 10 %
Water/Darkness/Fire 2 5 %
Water/Fire 1 3 %
Zero 5 13 %
Costs-
10 2 5 %
11 2 5 %
12 3 8 %
2 9 23 %
3 4 10 %
4 8 20 %
5 4 10 %
8 5 13 %
9 3 8 %
Creatures 29 73%
Spells 11 28%
Link to deck on TCO-
http://www.tradecardsonline.com/im/showDeck/deck_id/775662
As always suggestions are always welcome etc. etc.
Kiramaru, Great Miracle:
Zero civilization
Cost-12
Power-17000
* When you summon this creature into the battle zone, you and your opponent play Gachinko Judge 3 times. Each time you win and reveal a creature, put that creature into the battle zone instead of putting it on the bottom of your deck. Each time you win and reveal a spell, cast it for no cost instead of putting it on the bottom of your deck.
* Each of your creatures in the battle zone gets "speed attacker".
* Triple breaker
* Eternal Omega
Now this was the main card from that deck, but that deck was terrible. This deck hopefully isn't. Now this deck is a 5 color ramp that has many different finishers to use, but Kiramaru is obviously the main one we want to get out, but if we can't then we hope we can get a different one out to win the game now here's the list:
Finishers-15
Bolmeteus Blue Flare Dragon X1 f/w-shield burning unblockable
Puchohenza, Mia Moja 2X l/n-rev change mass removal
Bolmeteus Sapphire Dragon X1 f-shield burning fast attack
Onimaru "head" Victory Rush X1 f-extra turns
Codeking Wilhelm X3 f/n/d-mana accel+removal
Nicol Bolas X2 f/d/w-mass discard+removal
Van Beethoven, Zenith of "Shura" X2 z-mass bounce+anti commands/dragons
Kiramura, Great Miracle X3 z-for no cost spam/spell casts
Shield triggers
Kernel, Blue Stagnation Dragon Elemental X4 l/w-freeze blocker st
Intense Vacuuming Twist X4 w-hand replenish bounce
Other defence
Sido, Time 3 X4 l/w-increases opposing player's spells costs
Mana Accel
Jasmine Mist Faerie X3 n-classic mana accel creature
Johnny Walker, Exploding mask X3 f/n-mana accel/weenie removal
Pixie Life X3 n-mana accel+colorless mana recovery
Ruins of the Lion King X4 n-if your running 5 civs and/or a lot of multi-civ cards you pretty much need to have this in your deck
Now the basic strategy of the deck is very simple.
Accel mana as much as possible to fill the board with your finishers and attack for game. If you have bolmeteuses on the field use them to break shields to deal with shield triggers.
Not that difficult. Actually sometimes it becomes auto-pilot
Mana colors stuff-
Darkness/Fire/Nature 3 8 %
Fire 2 5 %
Fire/Nature 3 8 %
Light/Nature 2 5 %
Light/Water 8 20 %
Nature 10 25 %
Water 4 10 %
Water/Darkness/Fire 2 5 %
Water/Fire 1 3 %
Zero 5 13 %
Costs-
10 2 5 %
11 2 5 %
12 3 8 %
2 9 23 %
3 4 10 %
4 8 20 %
5 4 10 %
8 5 13 %
9 3 8 %
Creatures 29 73%
Spells 11 28%
Link to deck on TCO-
http://www.tradecardsonline.com/im/showDeck/deck_id/775662
As always suggestions are always welcome etc. etc.